how the fuck does this syntax work

This commit is contained in:
jimmyl
2021-09-26 11:03:20 +02:00
committed by GitHub
parent 26b8391ad4
commit 8183ad60d6
@@ -405,7 +405,7 @@ namespace Barotrauma.Items.Components
public virtual void Update(float deltaTime, Camera cam) public virtual void Update(float deltaTime, Camera cam)
{ {
#if SERVER #if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, null); GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
#endif #endif
ApplyStatusEffects(ActionType.OnActive, deltaTime); ApplyStatusEffects(ActionType.OnActive, deltaTime);
} }
@@ -414,7 +414,7 @@ namespace Barotrauma.Items.Components
public virtual void UpdateBroken(float deltaTime, Camera cam) public virtual void UpdateBroken(float deltaTime, Camera cam)
{ {
#if SERVER #if SERVER
GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, null); GameMain.Lua.hook.Call("itemThink." + item.prefab.Identifier, item);
#endif #endif
#if CLIENT #if CLIENT
StopSounds(ActionType.OnActive); StopSounds(ActionType.OnActive);