diff --git a/Barotrauma/BarotraumaClient/LinuxClient.csproj b/Barotrauma/BarotraumaClient/LinuxClient.csproj index 56b243537..c3c50da75 100644 --- a/Barotrauma/BarotraumaClient/LinuxClient.csproj +++ b/Barotrauma/BarotraumaClient/LinuxClient.csproj @@ -274,6 +274,63 @@ PreserveNewest + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + @@ -304,6 +361,6 @@ - + \ No newline at end of file diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index 598c5e10d..d93ecf6e3 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.9.0.1")] -[assembly: AssemblyFileVersion("0.9.0.1")] +[assembly: AssemblyVersion("0.9.0.2")] +[assembly: AssemblyFileVersion("0.9.0.2")] diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Character.cs b/Barotrauma/BarotraumaClient/Source/Characters/Character.cs index 4c029c726..633916804 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Character.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Character.cs @@ -504,7 +504,7 @@ namespace Barotrauma foreach (Character c in CharacterList) { - if (!CanInteractWith(c)) continue; + if (!CanInteractWith(c, checkVisibility: false)) continue; float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition); if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist)) diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs index 86f4895d3..afa1d3daf 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Health/CharacterHealth.cs @@ -121,8 +121,8 @@ namespace Barotrauma if (value == null && Character.Controlled?.SelectedCharacter?.CharacterHealth != null && - Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow && - !Character.Controlled.SelectedCharacter.CanInventoryBeAccessed) + Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow/* && + !Character.Controlled.SelectedCharacter.CanInventoryBeAccessed*/) { Character.Controlled.DeselectCharacter(); } @@ -188,14 +188,9 @@ namespace Barotrauma afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft)); - lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), - TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true) - { - Visible = false - }; - new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight); + new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight); - recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) }); + recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.47f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) }); dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null) { @@ -203,6 +198,17 @@ namespace Barotrauma }; dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width); + lowSkillIndicator = new GUIImage(new RectTransform(new Vector2(0.5f, 0.22f), paddedInfoFrame.RectTransform, Anchor.TopRight, Pivot.Center) { RelativeOffset = new Vector2(0.16f, 0.12f) }, + style: "GUINotificationButton") + { + ToolTip = TextManager.Get("lowmedicalskillwarning"), + Color = Color.OrangeRed, + HoverColor = Color.Orange, + PressedColor = Color.Orange, + Visible = false + }; + lowSkillIndicator.RectTransform.MaxSize = new Point(lowSkillIndicator.Rect.Height); + string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" }; foreach (string healthCircleStyle in healthCircleStyles) { @@ -657,7 +663,8 @@ namespace Barotrauma openHealthWindow = null; } - lowSkillIndicator.Visible = Timing.TotalTime % 1.0f < 0.8f && Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f; + lowSkillIndicator.Visible = Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f; + lowSkillIndicator.Color = new Color(lowSkillIndicator.Color, MathHelper.Lerp(0.1f, 1.0f, (float)(Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 2.0f)); float rotationSpeed = 0.25f; int i = 0; @@ -1053,10 +1060,10 @@ namespace Barotrauma var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter), style: "InnerGlow") { - UserData = item, - CanBeFocused = false + UserData = item }; itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen); + itemSlot.SelectedColor = itemSlot.HoverColor = itemSlot.Color; Sprite itemSprite = item.InventoryIcon ?? item.sprite; Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor; @@ -1068,7 +1075,7 @@ namespace Barotrauma HoverColor = itemColor, SelectedColor = itemColor }; - itemSlot.ToolTip = item.Name + "\n" + item.Description; + itemSlot.ToolTip = item.Name; } afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) => diff --git a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs index 18093e0ed..be2740daa 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/GUI.cs @@ -1439,23 +1439,22 @@ namespace Barotrauma { PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f); - var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) }); + var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) }); - var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center)) + var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true, RelativeSpacing = 0.05f }; - var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge") + var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) }, + "", style: "GUIBugButton") { - Color = Color.Red, - HoverColor = Color.DarkRed, - PressedColor = Color.White, + IgnoreLayoutGroups = true, + ToolTip = TextManager.Get("bugreportbutton"), OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; } }; - button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge") { OnClicked = TogglePauseMenu diff --git a/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs b/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs index 4c352fbac..ef928a8ac 100644 --- a/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/GUI/LoadingScreen.cs @@ -16,7 +16,7 @@ namespace Barotrauma private RenderTarget2D renderTarget; private Sprite languageSelectionCursor; - private ScalableFont languageSelectionFont; + private ScalableFont languageSelectionFont, languageSelectionFontCJK; private Video currSplashScreen; private DateTime videoStartTime; @@ -220,7 +220,13 @@ namespace Barotrauma { if (languageSelectionFont == null) { - languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice); + languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf", + (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice); + } + if (languageSelectionFontCJK == null) + { + languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf", + (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true); } if (languageSelectionCursor == null) { @@ -231,13 +237,15 @@ namespace Barotrauma Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count()); foreach (string language in TextManager.AvailableLanguages) { - Vector2 textSize = languageSelectionFont.MeasureString(language); + string localizedLanguageName = TextManager.GetTranslatedLanguageName(language); + var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont; + + Vector2 textSize = font.MeasureString(localizedLanguageName); bool hover = Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 && Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2; - //TODO: display the name of the language in the target language? - languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2, + font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2, hover ? Color.White : Color.White * 0.6f); if (hover && PlayerInput.LeftButtonClicked()) { @@ -247,12 +255,15 @@ namespace Barotrauma GameMain.Config.SetDefaultBindings(legacy: false); GameMain.Config.CheckBindings(useDefaults: true); WaitForLanguageSelection = false; + languageSelectionFont?.Dispose(); languageSelectionFont = null; + languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null; + break; } textPos += textSpacing; } - languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition); + languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f); } private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics) diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs index 35a63376e..a7e1de746 100644 --- a/Barotrauma/BarotraumaClient/Source/GameMain.cs +++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs @@ -287,13 +287,7 @@ namespace Barotrauma { if (GameSettings.ShowUserStatisticsPrompt) { - //TODO: translate - var userStatsPrompt = new GUIMessageBox( - "Do you want to help us make Barotrauma better?", - "Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " + - "does not contain any personal information and is only used to help us diagnose issues and improve Barotrauma.", - new string[] { "Yes", "No" }); - userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) => + if (TextManager.ContainsTag("statisticspromptheader") && TextManager.ContainsTag("statisticsprompttext")) { var userStatsPrompt = new GUIMessageBox( TextManager.Get("statisticspromptheader"), @@ -324,17 +318,7 @@ namespace Barotrauma GameSettings.SendUserStatistics = true; GameAnalyticsManager.Init(); Config.SaveNewPlayerConfig(); - return true; - }; - userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close; - userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) => - { - GameSettings.ShowUserStatisticsPrompt = false; - GameSettings.SendUserStatistics = false; - Config.SaveNewPlayerConfig(); - return true; - }; - userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close; + } } else if (GameSettings.SendUserStatistics) { @@ -399,10 +383,10 @@ namespace Barotrauma DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); } -#if DEBUG +/*#if DEBUG GameSettings.ShowUserStatisticsPrompt = false; GameSettings.SendUserStatistics = false; -#endif +#endif*/ InitUserStats(); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs index 18512989d..0e329d0f2 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/CaptainTutorial.cs @@ -132,7 +132,7 @@ namespace Barotrauma.Tutorials { shakeTimer -= 0.1f; GameMain.GameScreen.Cam.Shake = shakeAmount; - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); } // Room 2 @@ -142,7 +142,7 @@ namespace Barotrauma.Tutorials // Room 3 do { yield return null; } while (!captain_medicObjectiveSensor.MotionDetected); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(captain_medic.Info.DisplayName, TextManager.Get("Captain.Radio.Medic"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true; GameMain.GameSession.CrewManager.AddCharacter(captain_medic); TriggerTutorialSegment(0); @@ -157,7 +157,7 @@ namespace Barotrauma.Tutorials // Submarine do { yield return null; } while (!captain_enteredSubmarineSensor.MotionDetected); - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(3f, false); captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = true; TriggerTutorialSegment(1); GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic); @@ -169,7 +169,7 @@ namespace Barotrauma.Tutorials } while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific")); RemoveCompletedObjective(segments[1]); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(2); GameMain.GameSession.CrewManager.AddCharacter(captain_security); do @@ -180,7 +180,7 @@ namespace Barotrauma.Tutorials } while (!HasOrder(captain_security, "operateweapons", "fireatwill")); RemoveCompletedObjective(segments[2]); - yield return new WaitForSeconds(4f); + yield return new WaitForSeconds(4f, false); TriggerTutorialSegment(3); GameMain.GameSession.CrewManager.AddCharacter(captain_engineer); do @@ -202,10 +202,10 @@ namespace Barotrauma.Tutorials do { //captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f); - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } while (Submarine.MainSub.DockedTo.Count > 0); RemoveCompletedObjective(segments[4]); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(5); // Navigate to destination do { @@ -221,15 +221,15 @@ namespace Barotrauma.Tutorials } while (!captain_sonar.IsActive); do { yield return null; } while (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 4000f); RemoveCompletedObjective(segments[5]); - yield return new WaitForSeconds(4f); + yield return new WaitForSeconds(4f, false); TriggerTutorialSegment(6); // Docking do { //captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f); - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0); RemoveCompletedObjective(segments[6]); - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(3f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null); SetHighlight(captain_navConsole.Item, false); SetHighlight(captain_sonar.Item, false); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/DoctorTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/DoctorTutorial.cs index f5259472d..ef9a5000c 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/DoctorTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/DoctorTutorial.cs @@ -21,7 +21,7 @@ namespace Barotrauma.Tutorials private ItemContainer doctor_suppliesCabinet; private ItemContainer doctor_medBayCabinet; private Character patient1, patient2; - private List subPatients = new List(); + private List subPatients; private Hull startRoom; private Hull medBay; @@ -38,7 +38,8 @@ namespace Barotrauma.Tutorials private LightComponent tutorial_submarineDoorLight; // Variables - private Color doctor_iconColor = new Color(178, 118, 139); + private Sprite doctor_firstAidIcon; + private Color doctor_firstAidIconColor; public DoctorTutorial(XElement element) : base(element) { @@ -47,6 +48,11 @@ namespace Barotrauma.Tutorials { base.Start(); + var firstAidOrder = Order.PrefabList.Find(order => order.AITag == "requestfirstaid"); + doctor_firstAidIcon = firstAidOrder.SymbolSprite; + doctor_firstAidIconColor = firstAidOrder.Color; + + subPatients = new List(); radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker"); doctor = Character.Controlled; @@ -119,7 +125,7 @@ namespace Barotrauma.Tutorials // explosions and radio messages ------------------------------------------------------ - yield return new WaitForSeconds(3.0f); + yield return new WaitForSeconds(3.0f, false); //SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition); //// Room 1 @@ -141,7 +147,7 @@ namespace Barotrauma.Tutorials explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null); SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition - Vector2.UnitX * 25); - yield return new WaitForSeconds(0.5f); + yield return new WaitForSeconds(0.5f, false); doctor.DamageLimb( Character.Controlled.WorldPosition, @@ -154,15 +160,15 @@ namespace Barotrauma.Tutorials { shakeTimer -= 0.1f; GameMain.GameScreen.Cam.Shake = shakeAmount; - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); } - yield return new WaitForSeconds(3.0f); + yield return new WaitForSeconds(3.0f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.KnockedDown"), ChatMessageType.Radio, null); // first tutorial segment, get medical supplies ------------------------------------------------------ - yield return new WaitForSeconds(1.5f); + yield return new WaitForSeconds(1.5f, false); SetHighlight(doctor_suppliesCabinet.Item, true); /*while (doctor.CurrentHull != doctor_suppliesCabinet.Item.CurrentHull) @@ -190,22 +196,24 @@ namespace Barotrauma.Tutorials } yield return null; } while (doctor.Inventory.FindItemByIdentifier("antidama1") == null); // Wait until looted - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); SetHighlight(doctor_suppliesCabinet.Item, false); RemoveCompletedObjective(segments[0]); - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); // 2nd tutorial segment, treat self ------------------------------------------------------------------------- TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Health)); // Open health interface while (CharacterHealth.OpenHealthWindow == null) { - yield return new WaitForSeconds(1.0f); + doctor.CharacterHealth.HealthBarPulsateTimer = 1.0f; + yield return null; } + yield return null; RemoveCompletedObjective(segments[1]); - + yield return new WaitForSeconds(1.0f, false); TriggerTutorialSegment(2); //Treat self while (doctor.CharacterHealth.GetAfflictionStrength("damage") > 0.01f) { @@ -226,23 +234,22 @@ namespace Barotrauma.Tutorials while (CharacterHealth.OpenHealthWindow != null) { - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } // treat patient -------------------------------------------------------------------------------------------- //patient 1 requests first aid - patient1.CanSpeak = true; var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1); - GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); - patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order); - patient1.AIController.Enabled = true; + doctor.AddActiveObjectiveEntity(patient1, doctor_firstAidIcon, doctor_firstAidIconColor); + //GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); + GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient1.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null); while (doctor.CurrentHull != patient1.CurrentHull) { - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } - yield return new WaitForSeconds(0.0f); + yield return new WaitForSeconds(0.0f, false); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurns"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AllowCharacterSwitch = false; @@ -250,7 +257,9 @@ namespace Barotrauma.Tutorials GameMain.GameSession.CrewManager.AddCharacter(patient1); GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true; - yield return new WaitForSeconds(3.0f); + yield return new WaitForSeconds(3.0f, false); + patient1.AIController.Enabled = true; + doctor.RemoveActiveObjectiveEntity(patient1); TriggerTutorialSegment(3); // Get the patient to medbay while (patient1.CurrentOrder == null || patient1.CurrentOrder.AITag != "follow") @@ -263,13 +272,13 @@ namespace Barotrauma.Tutorials while (patient1.CurrentHull != medBay) { - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } RemoveCompletedObjective(segments[3]); SetHighlight(doctor_medBayCabinet.Item, true); SetDoorAccess(doctor_thirdDoor, doctor_thirdDoorLight, true); - yield return new WaitForSeconds(2.0f); + yield return new WaitForSeconds(2.0f, false); TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Health)); // treat burns @@ -309,17 +318,19 @@ namespace Barotrauma.Tutorials } RemoveCompletedObjective(segments[4]); SetHighlight(patient1, false); - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurnsHealed"), ChatMessageType.Radio, null); // treat unconscious patient ------------------------------------------------------ //patient calls for help - patient2.CanSpeak = true; + //patient2.CanSpeak = true; + yield return new WaitForSeconds(2.0f, false); newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2); - GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); - patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order); + doctor.AddActiveObjectiveEntity(patient2, doctor_firstAidIcon, doctor_firstAidIconColor); + //GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); + GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient2.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null); patient2.AIController.Enabled = true; patient2.Oxygen = -50; CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive"); @@ -329,7 +340,7 @@ namespace Barotrauma.Tutorials yield return new WaitForSeconds(1.0f); }*/ do { yield return null; } while (!tutorial_upperFinalDoor.IsOpen); - yield return new WaitForSeconds(2.0f); + yield return new WaitForSeconds(2.0f, false); TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Health)); // perform CPR SetHighlight(patient2, true); @@ -344,23 +355,24 @@ namespace Barotrauma.Tutorials } RemoveCompletedObjective(segments[5]); SetHighlight(patient2, false); + doctor.RemoveActiveObjectiveEntity(patient2); CoroutineManager.StopCoroutines("KeepPatient2Alive"); SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true); while (doctor.Submarine != Submarine.MainSub) { - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } - yield return new WaitForSeconds(5.0f); + yield return new WaitForSeconds(5.0f, false); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.EnteredSub"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(3.0f); + yield return new WaitForSeconds(3.0f, false); TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Health)); // give treatment to anyone in need foreach (var patient in subPatients) { - patient.CanSpeak = true; + //patient.CanSpeak = true; patient.AIController.Enabled = true; SetHighlight(patient, true); } @@ -369,7 +381,8 @@ namespace Barotrauma.Tutorials double subEnterTime = Timing.TotalTime; - bool[] patientCalledHelp = new bool[] { false, false, false, false, false, false }; + bool[] patientCalledHelp = new bool[] { false, false, false }; + while (subPatients.Any(p => p.Vitality < p.MaxVitality * 0.9f && !p.IsDead)) { for (int i = 0; i < subPatients.Count; i++) @@ -378,32 +391,26 @@ namespace Barotrauma.Tutorials //(within 1 minute intervals of entering the sub) if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1)) { + doctor.AddActiveObjectiveEntity(subPatients[i], doctor_firstAidIcon, doctor_firstAidIconColor); newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]); - GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); - string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false); - if (subPatients[i].CanSpeak) - { - subPatients[i].Speak(message, ChatMessageType.Order); - } - else - { - GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, message, ChatMessageType.Radio, null); - } + GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(subPatients[i].Name, message, ChatMessageType.Order, null); patientCalledHelp[i] = true; } if (subPatients[i].ExternalHighlight && subPatients[i].Vitality >= subPatients[i].MaxVitality * 0.9f) { + doctor.RemoveActiveObjectiveEntity(subPatients[i]); SetHighlight(subPatients[i], false); } } - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); } RemoveCompletedObjective(segments[6]); foreach (var patient in subPatients) { SetHighlight(patient, false); + doctor.RemoveActiveObjectiveEntity(patient); } // END TUTORIAL diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/EngineerTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/EngineerTutorial.cs index f230542a1..12f6bcf47 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/EngineerTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/EngineerTutorial.cs @@ -213,7 +213,7 @@ namespace Barotrauma.Tutorials { shakeTimer -= 0.1f; GameMain.GameScreen.Cam.Shake = shakeAmount; - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); } //// Remove @@ -231,7 +231,7 @@ namespace Barotrauma.Tutorials // Room 2 do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(0.5f); + yield return new WaitForSeconds(0.5f, false); TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment bool firstSlotRemoved = false; bool secondSlotRemoved = false; @@ -280,7 +280,7 @@ namespace Barotrauma.Tutorials // Room 3 do { yield return null; } while (!IsSelectedItem(engineer_reactor.Item)); - yield return new WaitForSeconds(0.5f); + yield return new WaitForSeconds(0.5f, false); TriggerTutorialSegment(1); do { @@ -326,7 +326,7 @@ namespace Barotrauma.Tutorials } yield return null; } while (!reactorOperatedProperly); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.ReactorStable"), ChatMessageType.Radio, null); do { @@ -343,7 +343,7 @@ namespace Barotrauma.Tutorials float wait = 1.5f; do { - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); wait -= 0.1f; engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f; } while (wait > 0.0f); @@ -356,9 +356,24 @@ namespace Barotrauma.Tutorials // Room 4 do { yield return null; } while (!engineer_secondDoor.IsOpen); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); + Repairable repairableJunctionBoxComponent = engineer_brokenJunctionBox.GetComponent(); TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box - do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired + do + { + if (!engineer.HasEquippedItem("screwdriver")) + { + HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f); + } + else if (IsSelectedItem(engineer_brokenJunctionBox) && repairableJunctionBoxComponent.CurrentFixer == null) + { + if (repairableJunctionBoxComponent.RepairButton.Frame.FlashTimer <= 0) + { + repairableJunctionBoxComponent.RepairButton.Frame.Flash(); + } + } + yield return null; + } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired SetHighlight(engineer_brokenJunctionBox, false); RemoveCompletedObjective(segments[2]); SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true); @@ -370,7 +385,7 @@ namespace Barotrauma.Tutorials // Room 5 do { yield return null; } while (!engineer_thirdDoor.IsOpen); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.FaultyWiring"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Connect the junction boxes do { CheckGhostWires(); HandleJunctionBoxWiringHighlights(); yield return null; } while (engineer_workingPump.Voltage < engineer_workingPump.MinVoltage); // Wait until connected all the way to the pump CheckGhostWires(); @@ -387,7 +402,7 @@ namespace Barotrauma.Tutorials // Submarine do { yield return null; } while (!tutorial_enteredSubmarineSensor.MotionDetected); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Submarine"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(4); // Repair junction box while (ContentRunning) yield return null; SetHighlight(engineer_submarineJunctionBox_1, true); @@ -443,7 +458,7 @@ namespace Barotrauma.Tutorials tutorial_oxygenGenerator.PowerConsumption = reactorLoads[i]; while (timer > 0) { - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); if (IsReactorPoweredUp(engineer_reactor)) { timer -= 0.1f; diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs index 8032483c3..4d516fb8e 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs @@ -230,25 +230,25 @@ namespace Barotrauma.Tutorials { shakeTimer -= 0.1f; GameMain.GameScreen.Cam.Shake = shakeAmount; - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); } - yield return new WaitForSeconds(2.5f); + yield return new WaitForSeconds(2.5f, false); mechanic_fabricator.RemoveFabricationRecipes(new List() { "extinguisher", "wrench", "weldingtool", "weldingfuel", "divingmask", "railgunshell", "nuclearshell", "uex", "harpoongun" }); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.WakeUp"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(2.5f); + yield return new WaitForSeconds(2.5f, false); TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Left), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Right), GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Select)); // Open door objective - yield return new WaitForSeconds(0.0f); + yield return new WaitForSeconds(0.0f, false); SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, true); SetHighlight(mechanic_firstDoor.Item, true); do { yield return null; } while (!mechanic_firstDoor.IsOpen); SetHighlight(mechanic_firstDoor.Item, false); - yield return new WaitForSeconds(1.5f); + yield return new WaitForSeconds(1.5f, false); RemoveCompletedObjective(segments[0]); // Room 2 - yield return new WaitForSeconds(0.0f); + yield return new WaitForSeconds(0.0f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null); do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected); TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Equipment & inventory objective @@ -287,7 +287,7 @@ namespace Barotrauma.Tutorials yield return null; } while (mechanic.Inventory.FindItemByIdentifier("divingmask") == null || mechanic.Inventory.FindItemByIdentifier("weldingtool") == null || mechanic.Inventory.FindItemByIdentifier("wrench") == null); // Wait until looted SetHighlight(mechanic_equipmentCabinet.Item, false); - yield return new WaitForSeconds(1.5f); + yield return new WaitForSeconds(1.5f, false); RemoveCompletedObjective(segments[1]); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Breach"), ChatMessageType.Radio, null); @@ -312,13 +312,13 @@ namespace Barotrauma.Tutorials do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_1)); // Highlight until repaired mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_1); RemoveCompletedObjective(segments[2]); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Select)); // Pump objective SetHighlight(mechanic_workingPump.Item, true); do { yield return null; - if (IsSelectedItem(mechanic_brokenPump.Item)) + if (IsSelectedItem(mechanic_workingPump.Item)) { if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0) { @@ -330,17 +330,17 @@ namespace Barotrauma.Tutorials do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained RemoveCompletedObjective(segments[3]); SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true); - yield return new WaitForSeconds(1.5f); + yield return new WaitForSeconds(1.5f, false); //TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective //do { yield return null; } while (!mechanic_ladderSensor.MotionDetected); //RemoveCompletedObjective(segments[11]); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null); // Room 4 do { yield return null; } while (!mechanic_thirdDoor.IsOpen); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition); //do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected); TriggerTutorialSegment(4); // Deconstruct @@ -364,7 +364,7 @@ namespace Barotrauma.Tutorials } yield return null; } while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(1.0f, false); SetHighlight(mechanic_craftingCabinet.Item, false); SetHighlight(mechanic_deconstructor.Item, true); @@ -409,7 +409,7 @@ namespace Barotrauma.Tutorials SetHighlight(mechanic_deconstructor.Item, false); RemoveCompletedObjective(segments[4]); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); TriggerTutorialSegment(5); // Fabricate SetHighlight(mechanic_fabricator.Item, true); do @@ -465,7 +465,7 @@ namespace Barotrauma.Tutorials do { yield return null; } while (!mechanic_fireSensor.MotionDetected); TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Using the extinguisher do { yield return null; } while (!mechanic_fire.Removed); // Wait until extinguished - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(3f, false); RemoveCompletedObjective(segments[6]); if (mechanic.HasEquippedItem("extinguisher")) // do not trigger if dropped already @@ -527,6 +527,16 @@ namespace Barotrauma.Tutorials } } } + else + { + if (IsSelectedItem(mechanic_brokenPump.Item)) + { + if (mechanic_brokenPump.IsActiveSlider.FlashTimer <= 0) + { + mechanic_brokenPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true); + } + } + } } while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive); RemoveCompletedObjective(segments[9]); SetHighlight(mechanic_brokenPump.Item, false); diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/OfficerTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/OfficerTutorial.cs index 3feff2ddd..3b8b62909 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/OfficerTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/OfficerTutorial.cs @@ -197,7 +197,7 @@ namespace Barotrauma.Tutorials { shakeTimer -= 0.1f; GameMain.GameScreen.Cam.Shake = shakeAmount; - yield return new WaitForSeconds(0.1f); + yield return new WaitForSeconds(0.1f, false); } GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.WakeUp"), ChatMessageType.Radio, null); @@ -205,7 +205,7 @@ namespace Barotrauma.Tutorials // Room 2 do { yield return null; } while (!officer_equipmentObjectiveSensor.MotionDetected); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Equipment"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(3f, false); //TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment SetHighlight(officer_equipmentCabinet.Item, true); bool firstSlotRemoved = false; @@ -259,7 +259,7 @@ namespace Barotrauma.Tutorials { HighlightInventorySlot(officer.Inventory, "ballistichelmet", highlightColor, .5f, .5f, 0f); } - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); } while (!officer.HasEquippedItem("stunbaton") || !officer.HasEquippedItem("bodyarmor") || !officer.HasEquippedItem("ballistichelmet")); RemoveCompletedObjective(segments[1]); SetDoorAccess(officer_firstDoor, officer_firstDoorLight, true); @@ -271,7 +271,7 @@ namespace Barotrauma.Tutorials do { yield return null; } while (!officer_crawler.IsDead); RemoveCompletedObjective(segments[2]); Heal(officer); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.CrawlerDead"), ChatMessageType.Radio, null); SetDoorAccess(officer_secondDoor, officer_secondDoorLight, true); @@ -296,7 +296,7 @@ namespace Barotrauma.Tutorials SetHighlight(officer_ammoShelf_1.Item, false); SetHighlight(officer_ammoShelf_2.Item, false); RemoveCompletedObjective(segments[3]); - yield return new WaitForSeconds(2f); + yield return new WaitForSeconds(2f, false); TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Deselect)); // Kill hammerhead officer_hammerhead = SpawnMonster(hammerheadCharacterFile, officer_hammerheadSpawnPos); officer_hammerhead.AIController.SelectTarget(officer.AiTarget); @@ -316,14 +316,14 @@ namespace Barotrauma.Tutorials Heal(officer); SetHighlight(officer_coilgunPeriscope, false); RemoveCompletedObjective(segments[4]); - yield return new WaitForSeconds(1f); + yield return new WaitForSeconds(1f, false); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.HammerheadDead"), ChatMessageType.Radio, null); SetDoorAccess(officer_thirdDoor, officer_thirdDoorLight, true); // Room 5 //do { yield return null; } while (!officer_rangedWeaponSensor.MotionDetected); do { yield return null; } while (!officer_thirdDoor.IsOpen); - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(3f, false); TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Ranged weapons SetHighlight(officer_rangedWeaponHolder.Item, true); do { yield return null; } while (!officer_rangedWeaponHolder.Inventory.IsEmpty()); // Wait until looted @@ -387,8 +387,9 @@ namespace Barotrauma.Tutorials officer.AddActiveObjectiveEntity(officer_subAmmoBox_1, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subAmmoBox_2, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor); - officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_2.Item, officer_gunIcon, officer_gunIconColor); + SetHighlight(officer_subSuperCapacitor_1.Item, true); + SetHighlight(officer_subSuperCapacitor_2.Item, true); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Submarine"), ChatMessageType.Radio, null); do { @@ -409,8 +410,8 @@ namespace Barotrauma.Tutorials officer.RemoveActiveObjectiveEntity(officer_subSuperCapacitor_2.Item); } - SetHighlight(officer_subAmmoBox_1, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); - SetHighlight(officer_subAmmoBox_2, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); + SetHighlight(officer_subAmmoBox_1, officer_subAmmoBox_1.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_1.ParentInventory != officer_subLoader_2.Inventory); + SetHighlight(officer_subAmmoBox_2, officer_subAmmoBox_2.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_2.ParentInventory != officer_subLoader_2.Inventory); SetHighlight(officer_subAmmoShelf.Item, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); if (officer_subAmmoBox_1.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_1.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_1); if (officer_subAmmoBox_2.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_2.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_2); @@ -430,7 +431,7 @@ namespace Barotrauma.Tutorials RemoveCompletedObjective(segments[7]); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Complete"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(4f); + yield return new WaitForSeconds(4f, false); CoroutineManager.StartCoroutine(TutorialCompleted()); } diff --git a/Barotrauma/BarotraumaClient/Source/GameSettings.cs b/Barotrauma/BarotraumaClient/Source/GameSettings.cs index 1dde7cb03..212acdc56 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSettings.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSettings.cs @@ -477,7 +477,7 @@ namespace Barotrauma if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0]; #if (!OSX) - var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count); + var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.EnsureUTF8(VoiceCaptureDevice), deviceNames.Count); foreach (string name in deviceNames) { deviceList.AddItem(TextManager.EnsureUTF8(name), name); @@ -492,7 +492,7 @@ namespace Barotrauma }; #else var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), - TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice)) + TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice))) { ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"), TextAlignment = Alignment.CenterX @@ -507,7 +507,7 @@ namespace Barotrauma if (VoiceCaptureDevice == deviceNames[0]) return true; VoipCapture.ChangeCaptureDevice(deviceNames[0]); - suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice); + suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)); suavemente.Flash(Color.Blue); return true; diff --git a/Barotrauma/BarotraumaClient/Source/Map/Map/Map.cs b/Barotrauma/BarotraumaClient/Source/Map/Map/Map.cs index 8bb06d630..27ae86b7a 100644 --- a/Barotrauma/BarotraumaClient/Source/Map/Map/Map.cs +++ b/Barotrauma/BarotraumaClient/Source/Map/Map/Map.cs @@ -624,10 +624,22 @@ namespace Barotrauma if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen) { - //TODO: translate or replace - var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!"); - messageBoxOpen = true; - CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox)); + if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext") ) + { + var messageBox = new GUIMessageBox( + TextManager.Get("centerarealockedheader"), + TextManager.Get("centerarealockedtext")); + messageBoxOpen = true; + CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox)); + } + else + { + //if the message cannot be shown in the selected language, + //show the campaign roadmap (which mentions the center location not being reachable) + var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText")); + messageBoxOpen = true; + CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox)); + } } } diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs index 7ef09692e..70b981ebe 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CampaignSetupUI.cs @@ -435,6 +435,8 @@ namespace Barotrauma saveTime = time.ToString(); } + string mapseed = doc.Root.GetAttributeString("mapseed", "unknown"); + var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.1f) diff --git a/Barotrauma/BarotraumaClient/Source/Screens/CampaignUI.cs b/Barotrauma/BarotraumaClient/Source/Screens/CampaignUI.cs index 304aba705..e622bc1ca 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/CampaignUI.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/CampaignUI.cs @@ -74,15 +74,14 @@ namespace Barotrauma outpostBtn.TextBlock.Font = GUI.LargeFont; outpostBtn.TextBlock.AutoScale = true; - var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.3f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true); + var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.4f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true); int i = 0; var tabValues = Enum.GetValues(typeof(Tab)); foreach (Tab tab in tabValues) { var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform), - TextManager.Get(tab.ToString()), - textAlignment: Alignment.Center, + "", style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid")) { UserData = tab, @@ -93,11 +92,32 @@ namespace Barotrauma tabButton.RectTransform.MaxSize = new Point( (int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue); + //the text needs to be positioned differently in the buttons at the edges due to the "slopes" in the button + if (i == 0 || i == tabValues.Length - 1) + { + new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.9f), tabButton.RectTransform, i == 0 ? Anchor.CenterLeft : Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) }, + TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null) + { + UserData = "buttontext" + }; + } + else + { + new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.9f), tabButton.RectTransform, Anchor.Center), + TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null) + { + UserData = "buttontext" + }; + } + tabButtons.Add(tabButton); - tabButton.Font = GUI.LargeFont; i++; } - GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.TextBlock)); + GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock)); + tabButtons.FirstOrDefault().RectTransform.SizeChanged += () => + { + GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock)); + }; // crew tab ------------------------------------------------------------------------- diff --git a/Barotrauma/BarotraumaClient/Source/Utils/LocalizationCSVtoXML.cs b/Barotrauma/BarotraumaClient/Source/Utils/LocalizationCSVtoXML.cs index b67a1d8cd..7e76d6ad2 100644 --- a/Barotrauma/BarotraumaClient/Source/Utils/LocalizationCSVtoXML.cs +++ b/Barotrauma/BarotraumaClient/Source/Utils/LocalizationCSVtoXML.cs @@ -133,24 +133,13 @@ namespace Barotrauma } } - int conversationStart = -1; - for (int i = 0; i < csvContent.Length; i++) - { - if (csvContent[i].StartsWith("Generic")) - { - conversationStart = i + 1; - break; - } - } - - /*if (traitStart == -1) + if (traitStart == -1) { DebugConsole.ThrowError("Invalid formatting of NPCConversations, no traits found!"); return null; - }*/ + } - //DebugConsole.NewMessage("Count: " + NPCPersonalityTrait.List.Count); - /*for (int i = 0; i < conversationStart; i++) // Traits + for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits { //string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator)); string[] split = csvContent[traitStart + i].Split(separator); @@ -159,9 +148,9 @@ namespace Barotrauma $"{GetVariable("name", split[1])}" + $"{GetVariable("alloweddialogtags", string.Join(",", NPCPersonalityTrait.List[i].AllowedDialogTags))}" + $"{GetVariable("commonness", NPCPersonalityTrait.List[i].Commonness.ToString())}/>"); - }*/ + } - for (int i = conversationStart; i < csvContent.Length; i++) // Conversations + for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations { //string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex //string[] split = SplitCSV(csvContent[i]); diff --git a/Barotrauma/BarotraumaClient/Source/Utils/ToolBox.cs b/Barotrauma/BarotraumaClient/Source/Utils/ToolBox.cs index 0a45900e2..c949e94fc 100644 --- a/Barotrauma/BarotraumaClient/Source/Utils/ToolBox.cs +++ b/Barotrauma/BarotraumaClient/Source/Utils/ToolBox.cs @@ -111,7 +111,7 @@ namespace Barotrauma string currWord = ""; for (int i = 0; i < text.Length; i++) { - if (isCJK.IsMatch(text[i].ToString())) + if (TextManager.IsCJK(text[i].ToString())) { if (currWord.Length > 0) { @@ -200,24 +200,13 @@ namespace Barotrauma linePos = size.X + spaceSize.X; } - if (i < words.Count - 1 && !isCJK.IsMatch(words[i]) && !isCJK.IsMatch(words[i + 1])) + if (i < words.Count - 1 && !TextManager.IsCJK(words[i]) && !TextManager.IsCJK(words[i + 1])) { wrappedText.Append(" "); } } return wrappedText.ToString().Replace(" \n ", "\n"); - } - - static Regex isCJK = new Regex( - @"\p{IsHangulJamo}|" + - @"\p{IsCJKRadicalsSupplement}|" + - @"\p{IsCJKSymbolsandPunctuation}|" + - @"\p{IsEnclosedCJKLettersandMonths}|" + - @"\p{IsCJKCompatibility}|" + - @"\p{IsCJKUnifiedIdeographsExtensionA}|" + - @"\p{IsCJKUnifiedIdeographs}|" + - @"\p{IsHangulSyllables}|" + - @"\p{IsCJKCompatibilityForms}"); + } } } diff --git a/Barotrauma/BarotraumaClient/libvlc.so b/Barotrauma/BarotraumaClient/libvlc.so new file mode 120000 index 000000000..295941fb8 --- /dev/null +++ b/Barotrauma/BarotraumaClient/libvlc.so @@ -0,0 +1 @@ +libvlc.so.5.6.0 \ No newline at end of file diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index 62a738a43..160a3625a 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.9.0.1")] -[assembly: AssemblyFileVersion("0.9.0.1")] +[assembly: AssemblyVersion("0.9.0.2")] +[assembly: AssemblyFileVersion("0.9.0.2")] diff --git a/Barotrauma/BarotraumaServer/Source/Program.cs b/Barotrauma/BarotraumaServer/Source/Program.cs index f7812cbbd..eba307e45 100644 --- a/Barotrauma/BarotraumaServer/Source/Program.cs +++ b/Barotrauma/BarotraumaServer/Source/Program.cs @@ -68,6 +68,7 @@ namespace Barotrauma sb.AppendLine("Game version " + GameMain.Version + " (debug build)"); #else sb.AppendLine("Game version " + GameMain.Version); +#endif sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name)))); sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed)); sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")")); diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems index 0ae98ed44..4e8cb7f62 100644 --- a/Barotrauma/BarotraumaShared/SharedContent.projitems +++ b/Barotrauma/BarotraumaShared/SharedContent.projitems @@ -454,9 +454,15 @@ PreserveNewest + + PreserveNewest + PreserveNewest + + PreserveNewest + PreserveNewest diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs index 81cb836b6..7c50aefc5 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs @@ -100,6 +100,25 @@ namespace Barotrauma steeringManager = outsideSteering; } + float maxDistanceToSub = 3000; + if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null && + Vector2.DistanceSquared(Character.WorldPosition, SelectedAiTarget.Entity.Submarine.WorldPosition) < maxDistanceToSub * maxDistanceToSub) + { + if (steeringManager != insideSteering) + { + insideSteering.Reset(); + } + steeringManager = insideSteering; + } + else + { + if (steeringManager != outsideSteering) + { + outsideSteering.Reset(); + } + steeringManager = outsideSteering; + } + AnimController.Crouching = shouldCrouch; CheckCrouching(deltaTime); Character.ClearInputs(); @@ -483,7 +502,11 @@ namespace Barotrauma } else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None()) { - Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); + //TODO: re-enable on all languages after DialogNoRescueTargets has been translated + if (TextManager.Language == "English") + { + Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); + } } else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None()) { @@ -534,6 +557,8 @@ namespace Barotrauma public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0) { + if (character == null) { return false; } + if (character.Inventory == null) { return false; } var item = character.Inventory.FindItemByTag(tag); return item != null && item.ConditionPercentage > conditionPercentage && diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs index 40ebc5006..633163ab7 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/IndoorsSteeringManager.cs @@ -164,7 +164,15 @@ namespace Barotrauma } var newPath = pathFinder.FindPath(pos, target, "(Character: " + character.Name + ")"); - if (currentPath == null || needsNewPath || !newPath.Unreachable && newPath.Cost < currentPath.Cost) + bool useNewPath = currentPath == null || needsNewPath; + if (!useNewPath && currentPath != null && currentPath.CurrentNode != null && newPath.Nodes.Any() && !newPath.Unreachable) + { + // It's possible that the current path was calculated from a start point that is no longer valid. + // Therefore, let's accept also paths with a greater cost than the current, if the current node is much farther than the new start node. + useNewPath = newPath.Cost < currentPath.Cost || + Vector2.DistanceSquared(character.WorldPosition, currentPath.CurrentNode.WorldPosition) > Math.Pow(Vector2.Distance(character.WorldPosition, newPath.Nodes.First().WorldPosition) * 2, 2); + } + if (useNewPath) { currentPath = newPath; } @@ -406,7 +414,7 @@ namespace Barotrauma { if (door.HasIntegratedButtons) { - door.Item.TryInteract(character, false, true, true); + door.Item.TryInteract(character, false, true); buttonPressCooldown = ButtonPressInterval; break; } @@ -414,7 +422,7 @@ namespace Barotrauma { if (Vector2.DistanceSquared(closestButton.Item.WorldPosition, character.WorldPosition) < MathUtils.Pow(closestButton.Item.InteractDistance * 2, 2)) { - closestButton.Item.TryInteract(character, false, true, false); + closestButton.Item.TryInteract(character, false, true); buttonPressCooldown = ButtonPressInterval; break; } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveCombat.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveCombat.cs index 6fca16ea2..89e3d1e05 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveCombat.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveCombat.cs @@ -128,7 +128,7 @@ namespace Barotrauma if (seekAmmunition == null || !subObjectives.Contains(seekAmmunition)) { Move(); - if (Weapon != null) + if (WeaponComponent != null) { OperateWeapon(deltaTime); } @@ -279,24 +279,6 @@ namespace Barotrauma Weapon.Drop(character); } } - //if (!character.SelectedItems.Contains(Weapon)) - if (!character.HasEquippedItem(Weapon)) - { - Weapon.TryInteract(character, forceSelectKey: true); - var slots = Weapon.AllowedSlots.FindAll(s => s == InvSlotType.LeftHand || s == InvSlotType.RightHand || s == (InvSlotType.LeftHand | InvSlotType.RightHand)); - if (character.Inventory.TryPutItem(Weapon, character, slots)) - { - Weapon.Equip(character); - aimTimer = Rand.Range(0.5f, 1f); - } - else - { - Weapon = null; - Mode = CombatMode.Retreat; - return false; - } - } - return true; } private bool Equip() @@ -338,7 +320,10 @@ namespace Barotrauma { retreatTarget = findSafety.FindBestHull(HumanAIController.VisibleHulls); } - TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true)); + if (character.CurrentHull != retreatTarget) + { + TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true)); + } } private void Engage() @@ -354,8 +339,7 @@ namespace Barotrauma constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true) { AllowGoingOutside = true, - IgnoreIfTargetDead = true, - CheckVisibility = true + IgnoreIfTargetDead = true }, onAbandon: () => { @@ -365,7 +349,7 @@ namespace Barotrauma if (followTargetObjective != null && subObjectives.Contains(followTargetObjective)) { followTargetObjective.CloseEnough = - WeaponComponent is RangedWeapon ? 3 : + WeaponComponent is RangedWeapon ? 300 : WeaponComponent is MeleeWeapon mw ? mw.Range : WeaponComponent is RepairTool rt ? rt.Range : 50; } @@ -455,7 +439,7 @@ namespace Barotrauma float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position); character.CursorPosition = Enemy.Position; float engageDistance = 500; - if (squaredDistance > engageDistance * engageDistance) { return; } + if (character.CurrentHull != Enemy.CurrentHull && squaredDistance > engageDistance * engageDistance) { return; } if (!character.CanSeeCharacter(Enemy)) { return; } if (Weapon.RequireAimToUse) { @@ -468,7 +452,7 @@ namespace Barotrauma isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents(true).Any(); } } - if (!isOperatingButtons && character.SelectedConstruction == null) + if (!isOperatingButtons) { character.SetInput(InputType.Aim, false, true); } diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveGoTo.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveGoTo.cs index 1a5874252..980ca257d 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveGoTo.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveGoTo.cs @@ -1,7 +1,6 @@ -using FarseerPhysics; -using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework; using System; -using System.Linq; +using Barotrauma.Extensions; namespace Barotrauma { @@ -17,17 +16,21 @@ namespace Barotrauma public Func customCondition; + public bool followControlledCharacter; + public bool mimic; + /// /// Display units /// public float CloseEnough { get; set; } = 50; public bool IgnoreIfTargetDead { get; set; } public bool AllowGoingOutside { get; set; } - public bool CheckVisibility { get; set; } + + public ISpatialEntity Target { get; private set; } public override float GetPriority() { - if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; } + if (followControlledCharacter && Character.Controlled == null) { return 0.0f; } if (Target is Entity e && e.Removed) { return 0.0f; } if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; } if (objectiveManager.CurrentOrder == this) @@ -37,23 +40,19 @@ namespace Barotrauma return 1.0f; } - public ISpatialEntity Target { get; private set; } - - public bool FollowControlledCharacter; - public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1) : base (character, objectiveManager, priorityModifier) { this.Target = target; this.repeat = repeat; - waitUntilPathUnreachable = 2.0f; + waitUntilPathUnreachable = 3.0f; this.getDivingGearIfNeeded = getDivingGearIfNeeded; CalculateCloseEnough(); } protected override void Act(float deltaTime) { - if (FollowControlledCharacter) + if (followControlledCharacter) { if (Character.Controlled == null) { @@ -92,11 +91,18 @@ namespace Barotrauma { abandon = true; } - else if (!repeat && waitUntilPathUnreachable < 0) + else if (waitUntilPathUnreachable < 0) { - if (SteeringManager == PathSteering && PathSteering.CurrentPath != null) + if (SteeringManager == PathSteering && PathSteering.CurrentPath != null && PathSteering.CurrentPath.Unreachable) { - abandon = PathSteering.CurrentPath.Unreachable; + if (repeat) + { + SteeringManager.Reset(); + } + else + { + abandon = true; + } } } if (abandon) @@ -115,9 +121,9 @@ namespace Barotrauma Vector2 currTargetSimPos = Vector2.Zero; currTargetSimPos = Target.SimPosition; // Take the sub position into account in the sim pos - if (character.Submarine == null && Target.Submarine != null) + if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null) { - //currTargetSimPos += Target.Submarine.SimPosition; + currTargetSimPos += Target.Submarine.SimPosition; } else if (character.Submarine != null && Target.Submarine == null) { @@ -132,10 +138,15 @@ namespace Barotrauma } } character.AIController.SteeringManager.SteeringSeek(currTargetSimPos); + if (SteeringManager != PathSteering) + { + SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation)); + } if (getDivingGearIfNeeded) { - bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull); - bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90); + Character followTarget = Target as Character; + bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull) || mimic && HumanAIController.HasDivingMask(followTarget); + bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90) || mimic && HumanAIController.HasDivingSuit(followTarget); bool needsEquipment = false; if (needsDivingSuit) { diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs index 8aae67958..19a21b7ff 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveManager.cs @@ -239,7 +239,8 @@ namespace Barotrauma CloseEnough = 150, AllowGoingOutside = true, IgnoreIfTargetDead = true, - FollowControlledCharacter = orderGiver == character + followControlledCharacter = orderGiver == character, + mimic = true }; break; case "wait": @@ -258,7 +259,7 @@ namespace Barotrauma newObjective = new AIObjectiveRescueAll(character, this, priorityModifier); break; case "repairsystems": - newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" }; + newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option == "jobspecific" }; break; case "pumpwater": newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs index 455392e05..d77c798c3 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveOperateItem.cs @@ -68,6 +68,12 @@ namespace Barotrauma { if (character.CanInteractWith(target.Item, out _, checkLinked: false)) { + // Don't allow to operate an item that someone already operates, unless this objective is an order + if (objectiveManager.CurrentOrder != this && Character.CharacterList.Any(c => c.SelectedConstruction == target.Item && c != character && HumanAIController.IsFriendly(c))) + { + abandon = true; + return; + } if (character.SelectedConstruction != target.Item) { target.Item.TryInteract(character, false, true); diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescue.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescue.cs index 6c3d8212f..65c43a1d9 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescue.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveRescue.cs @@ -2,7 +2,6 @@ using Microsoft.Xna.Framework; using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; namespace Barotrauma @@ -17,13 +16,22 @@ namespace Barotrauma private readonly Character targetCharacter; private AIObjectiveGoTo goToObjective; - private float treatmentTimer; + private Hull safeHull; public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { - if (targetCharacter != character) + if (targetCharacter == null) + { + string errorMsg = "Attempted to create a Rescue objective with no target!\n" + Environment.StackTrace; + DebugConsole.ThrowError(errorMsg); + GameAnalyticsManager.AddErrorEventOnce("AIObjectiveRescue:ctor:targetnull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); + abandon = true; + return; + } + + if (targetCharacter == character) { // TODO: enable healing self too abandon = true; @@ -40,6 +48,11 @@ namespace Barotrauma protected override void Act(float deltaTime) { + if (targetCharacter == null || targetCharacter.Removed) + { + return; + } + // Unconcious target is not in a safe place -> Move to a safe place first if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD) { @@ -71,15 +84,22 @@ namespace Barotrauma { goToObjective = null; } - var findSafety = objectiveManager.GetObjective(); - if (findSafety == null) + if (safeHull == null) { - // Ensure that we have the find safety objective (should always be the case) - objectiveManager.AddObjective(new AIObjectiveFindSafety(character, objectiveManager)); + var findSafety = objectiveManager.GetObjective(); + if (findSafety == null) + { + // Ensure that we have the find safety objective (should always be the case) + findSafety = new AIObjectiveFindSafety(character, objectiveManager); + objectiveManager.AddObjective(findSafety); + } + safeHull = findSafety.FindBestHull(HumanAIController.VisibleHulls); + } + if (character.CurrentHull != safeHull) + { + TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(safeHull, character, objectiveManager)); } - TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(findSafety.FindBestHull(HumanAIController.VisibleHulls), character, objectiveManager)); } - return; } if (subObjectives.Any()) { return; } @@ -207,13 +227,19 @@ namespace Barotrauma public override bool IsCompleted() { + if (targetCharacter == null || targetCharacter.Removed) + { + abandon = true; + return true; + } + bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager); if (isCompleted) { character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name), null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f); } - return isCompleted || targetCharacter.Removed || targetCharacter.IsDead; + return isCompleted || targetCharacter.IsDead; } public override float GetPriority() diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/SteeringManager.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/SteeringManager.cs index 1ff6c66b7..3f47266e4 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/SteeringManager.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/SteeringManager.cs @@ -45,9 +45,9 @@ namespace Barotrauma steering += DoSteeringWander(weight); } - public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1) + public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null) { - steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight); + steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading); } public void SteeringManual(float deltaTime, Vector2 velocity) @@ -129,10 +129,12 @@ namespace Barotrauma return newSteering; } - protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight) + protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null) { - if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero; - + if (steering == Vector2.Zero || host.Steering == Vector2.Zero) + { + return Vector2.Zero; + } float maxDistance = lookAheadDistance; if (rayCastTimer <= 0.0f) { @@ -158,19 +160,11 @@ namespace Barotrauma { obstaclePosition.X = closestStructure.SimPosition.X; } - avoidObstaclePos = obstaclePosition; - //avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition); } - /*else if (closestBody.UserData is Item) - { - avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition); - }*/ else { - avoidObstaclePos = Submarine.LastPickedPosition; - //avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition); } } } @@ -185,14 +179,26 @@ namespace Barotrauma Vector2 diff = avoidObstaclePos.Value - host.SimPosition; float dist = diff.Length(); - if (!avoidObstaclePos.HasValue) return Vector2.Zero; - - Vector2 diff = avoidObstaclePos.Value - host.SimPosition; - float dist = diff.Length(); - - if (dist > maxDistance) return Vector2.Zero; - - return -diff * (1.0f - dist / maxDistance) * weight; + if (dist > maxDistance) + { + return Vector2.Zero; + } + if (heading.HasValue) + { + var f = heading ?? host.Steering; + // Avoid to left or right depending on the current heading + Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f); + var dir = relativeVector.X > 0 ? diff.Right() : diff.Left(); + float factor = 1.0f - Math.Min(dist / maxDistance, 1); + return dir * factor * weight; + } + else + { + // Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target. + // There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well. + // Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually? + return -diff * (1.0f - dist / maxDistance) * weight; + } } } } diff --git a/Barotrauma/BarotraumaShared/Source/ContentPackage.cs b/Barotrauma/BarotraumaShared/Source/ContentPackage.cs index b9071ec17..682e055ae 100644 --- a/Barotrauma/BarotraumaShared/Source/ContentPackage.cs +++ b/Barotrauma/BarotraumaShared/Source/ContentPackage.cs @@ -240,6 +240,11 @@ namespace Barotrauma errorMessages = new List(); foreach (ContentFile file in Files) { +#if SERVER + //dedicated server doesn't care if the client executable is present or not + if (file.Type == ContentType.Executable) { continue; } +#endif + if (!File.Exists(file.Path)) { errorMessages.Add("File \"" + file.Path + "\" not found."); diff --git a/Barotrauma/BarotraumaShared/Source/CoroutineManager.cs b/Barotrauma/BarotraumaShared/Source/CoroutineManager.cs index 5e3d12d47..e31ffb9dc 100644 --- a/Barotrauma/BarotraumaShared/Source/CoroutineManager.cs +++ b/Barotrauma/BarotraumaShared/Source/CoroutineManager.cs @@ -204,6 +204,7 @@ namespace Barotrauma { timer = time; TotalTime = time; + this.ignorePause = ignorePause; } public bool CheckFinished(float deltaTime) diff --git a/Barotrauma/BarotraumaShared/Source/Events/Missions/MissionPrefab.cs b/Barotrauma/BarotraumaShared/Source/Events/Missions/MissionPrefab.cs index df7a431fa..49827886d 100644 --- a/Barotrauma/BarotraumaShared/Source/Events/Missions/MissionPrefab.cs +++ b/Barotrauma/BarotraumaShared/Source/Events/Missions/MissionPrefab.cs @@ -83,11 +83,15 @@ namespace Barotrauma Commonness = element.GetAttributeInt("commonness", 1); SuccessMessage = TextManager.Get("MissionSuccess." + Identifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully"); - FailureMessage = - TextManager.Get("MissionFailure." + Identifier, true) ?? - element.GetAttributeString("failuremessage", null) ?? - TextManager.Get("missionfailed", returnNull: true) ?? - ""; + FailureMessage = TextManager.Get("MissionFailure." + Identifier, true) ?? ""; + if (string.IsNullOrEmpty(FailureMessage) && TextManager.ContainsTag("missionfailed")) + { + FailureMessage = TextManager.Get("missionfailed", returnNull: true) ?? ""; + } + if (string.IsNullOrEmpty(FailureMessage) && GameMain.Config.Language == "English") + { + FailureMessage = element.GetAttributeString("failuremessage", ""); + } SonarLabel = TextManager.Get("MissionSonarLabel." + Identifier, true) ?? element.GetAttributeString("sonarlabel", ""); diff --git a/Barotrauma/BarotraumaShared/Source/Extensions/VectorExtensions.cs b/Barotrauma/BarotraumaShared/Source/Extensions/VectorExtensions.cs index 3ea2039a7..479b031d3 100644 --- a/Barotrauma/BarotraumaShared/Source/Extensions/VectorExtensions.cs +++ b/Barotrauma/BarotraumaShared/Source/Extensions/VectorExtensions.cs @@ -69,6 +69,7 @@ namespace Barotrauma.Extensions /// public static Vector2 TransformVector(this Vector2 v, Vector2 up) { + up = Vector2.Normalize(up); return (up * v.Y) + (up.Right() * v.X); } diff --git a/Barotrauma/BarotraumaShared/Source/GameSettings.cs b/Barotrauma/BarotraumaShared/Source/GameSettings.cs index a6c19d120..6d6c0100f 100644 --- a/Barotrauma/BarotraumaShared/Source/GameSettings.cs +++ b/Barotrauma/BarotraumaShared/Source/GameSettings.cs @@ -337,6 +337,79 @@ namespace Barotrauma keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z); keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X); } + } + + public void CheckBindings(bool useDefaults) + { + foreach (InputType inputType in Enum.GetValues(typeof(InputType))) + { + var binding = keyMapping[(int)inputType]; + if (binding == null) + { + switch (inputType) + { + case InputType.Deselect: + if (useDefaults) + { + binding = new KeyOrMouse(1); + } + else + { + // Legacy support + var selectKey = keyMapping[(int)InputType.Select]; + if (selectKey != null && selectKey.Key != Keys.None) + { + binding = new KeyOrMouse(selectKey.Key); + } + } + break; + case InputType.Shoot: + if (useDefaults) + { + binding = new KeyOrMouse(0); + } + else + { + // Legacy support + var useKey = keyMapping[(int)InputType.Use]; + if (useKey != null && useKey.MouseButton.HasValue) + { + binding = new KeyOrMouse(useKey.MouseButton.Value); + } + } + break; + default: + break; + } + if (binding == null) + { + DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!"); + binding = new KeyOrMouse(Keys.D1); + } + keyMapping[(int)inputType] = binding; + } + } + } + + #region Load DefaultConfig + private void LoadDefaultConfig(bool setLanguage = true) + { + XDocument doc = XMLExtensions.TryLoadXml(savePath); + + if (setLanguage || string.IsNullOrEmpty(Language)) + { + Language = doc.Root.GetAttributeString("language", "English"); + } + + MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", ""); + + AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true); + WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false); + + VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false); + SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false); + + QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", ""); if (legacy) { @@ -605,6 +678,54 @@ namespace Barotrauma } #endregion + #region Save DefaultConfig + private void SaveNewDefaultConfig() + { + XDocument doc = new XDocument(); + + if (doc.Root == null) + { + doc.Add(new XElement("config")); + } + + doc.Root.Add( + new XAttribute("language", TextManager.Language), + new XAttribute("masterserverurl", MasterServerUrl), + new XAttribute("autocheckupdates", AutoCheckUpdates), + new XAttribute("musicvolume", musicVolume), + new XAttribute("soundvolume", soundVolume), + new XAttribute("voicechatvolume", voiceChatVolume), + new XAttribute("verboselogging", VerboseLogging), + new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), + new XAttribute("enablesplashscreen", EnableSplashScreen), + new XAttribute("usesteammatchmaking", useSteamMatchmaking), + new XAttribute("quickstartsub", QuickStartSubmarineName), + new XAttribute("requiresteamauthentication", requireSteamAuthentication), + new XAttribute("aimassistamount", aimAssistAmount)); + + if (!ShowUserStatisticsPrompt) + { + doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics)); + } + + if (WasGameUpdated) + { + doc.Root.Add(new XAttribute("wasgameupdated", true)); + } + if (!SelectedContentPackages.Any()) + { + var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage); + if (availablePackage != null) + { + SelectedContentPackages.Add(availablePackage); + } + } + + //save to get rid of the invalid selected packages in the config file + if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); } + } + #endregion + #region Save DefaultConfig private void SaveNewDefaultConfig() { @@ -750,6 +871,7 @@ namespace Barotrauma if (!fileFound) { ShowLanguageSelectionPrompt = true; + ShowUserStatisticsPrompt = true; SaveNewPlayerConfig(); } } @@ -820,58 +942,6 @@ namespace Barotrauma { VoiceSetting = voiceSetting; } - foreach (ContentFile file in contentPackage.Files) - { - ToolBox.IsProperFilenameCase(file.Path); - } - } - if (!SelectedContentPackages.Any()) - { - var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage); - if (availablePackage != null) - { - SelectedContentPackages.Add(availablePackage); - } - } - - //save to get rid of the invalid selected packages in the config file - if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); } - } - #endregion - - #region Save DefaultConfig - private void SaveNewDefaultConfig() - { - XDocument doc = new XDocument(); - - if (doc.Root == null) - { - doc.Add(new XElement("config")); - } - - doc.Root.Add( - new XAttribute("language", TextManager.Language), - new XAttribute("masterserverurl", MasterServerUrl), - new XAttribute("autocheckupdates", AutoCheckUpdates), - new XAttribute("musicvolume", musicVolume), - new XAttribute("soundvolume", soundVolume), - new XAttribute("voicechatvolume", voiceChatVolume), - new XAttribute("verboselogging", VerboseLogging), - new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), - new XAttribute("enablesplashscreen", EnableSplashScreen), - new XAttribute("usesteammatchmaking", useSteamMatchmaking), - new XAttribute("quickstartsub", QuickStartSubmarineName), - new XAttribute("requiresteamauthentication", requireSteamAuthentication), - new XAttribute("aimassistamount", aimAssistAmount)); - - if (!ShowUserStatisticsPrompt) - { - doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics)); - } - - if (WasGameUpdated) - { - doc.Root.Add(new XAttribute("wasgameupdated", true)); } useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking); @@ -940,7 +1010,22 @@ namespace Barotrauma foreach (XElement subElement in doc.Root.Elements()) { - switch (subElement.Name.ToString().ToLowerInvariant()) + gSettings = new XElement("graphicssettings"); + doc.Root.Add(gSettings); + } + + gSettings.ReplaceAttributes( + new XAttribute("particlelimit", ParticleLimit), + new XAttribute("lightmapscale", LightMapScale), + new XAttribute("specularity", SpecularityEnabled), + new XAttribute("chromaticaberration", ChromaticAberrationEnabled), + new XAttribute("losmode", LosMode), + new XAttribute("hudscale", HUDScale), + new XAttribute("inventoryscale", InventoryScale)); + + foreach (ContentPackage contentPackage in SelectedContentPackages) + { + if (contentPackage.Path.Contains(vanillaContentPackagePath)) { case "contentpackage": string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", "")); @@ -1054,6 +1139,7 @@ namespace Barotrauma new XAttribute("autocheckupdates", AutoCheckUpdates), new XAttribute("musicvolume", musicVolume), new XAttribute("soundvolume", soundVolume), + new XAttribute("voicechatvolume", voiceChatVolume), new XAttribute("verboselogging", VerboseLogging), new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs), new XAttribute("enablesplashscreen", EnableSplashScreen), diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/Connection.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/Connection.cs index cb84886c5..d12dfc5a9 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/Connection.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Signal/Connection.cs @@ -79,14 +79,10 @@ namespace Barotrauma.Items.Components wires = new Wire[MaxLinked]; - if (string.IsNullOrEmpty(DisplayName)) - { -#if DEBUG - DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name); -#endif - DisplayName = Name; - } + IsOutput = element.Name.ToString() == "output"; + Name = element.GetAttributeString("name", IsOutput ? "output" : "input"); + string displayNameTag = "", fallbackTag = ""; //if displayname is not present, attempt to find it from the prefab if (element.Attribute("displayname") == null) { @@ -98,26 +94,44 @@ namespace Barotrauma.Items.Components { if (connectionElement.Name.ToString() != element.Name.ToString()) { continue; } - string prefabConnectionName = element.GetAttributeString("name", (IsOutput) ? "output" : "input"); + string prefabConnectionName = element.GetAttributeString("name", IsOutput ? "output" : "input"); if (prefabConnectionName == Name) { - DisplayName = TextManager.GetServerMessage(connectionElement.GetAttributeString("displayname", Name)); + displayNameTag = connectionElement.GetAttributeString("displayname", ""); + fallbackTag = connectionElement.GetAttributeString("fallbackdisplayname", ""); } - } + } } -#if DEBUG - if (string.IsNullOrEmpty(DisplayName)) - { - DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name); - } -#endif } else { - DisplayName = TextManager.GetServerMessage(element.GetAttributeString("displayname", Name)); + displayNameTag = element.GetAttributeString("displayname", ""); + fallbackTag = element.GetAttributeString("fallbackdisplayname", null); } + if (!string.IsNullOrEmpty(displayNameTag)) + { + //extract the tag parts in case the tags contains variables + string tagWithoutVariables = displayNameTag?.Split('~')?.FirstOrDefault(); + string fallbackTagWithoutVariables = fallbackTag?.Split('~')?.FirstOrDefault(); + //use displayNameTag if found, otherwise fallBack + if (TextManager.ContainsTag(tagWithoutVariables)) + { + DisplayName = TextManager.GetServerMessage(displayNameTag); + } + else if (TextManager.ContainsTag(fallbackTagWithoutVariables)) + { + DisplayName = TextManager.GetServerMessage(fallbackTag); + } + } + if (string.IsNullOrEmpty(DisplayName)) + { +#if DEBUG + DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name); +#endif + DisplayName = Name; + } IsPower = Name == "power_in" || Name == "power" || Name == "power_out"; diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index f3e5de9d9..da2ae77e2 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -1641,7 +1641,7 @@ namespace Barotrauma { if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue; - bool success = Rand.Range(0.0f, 1.0f) < ic.DegreeOfSuccess(user); + bool success = Rand.Range(0.0f, 0.5f) < ic.DegreeOfSuccess(user); ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure; #if CLIENT diff --git a/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs b/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs index 9dfe58a9e..cd5989c75 100644 --- a/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs +++ b/Barotrauma/BarotraumaShared/Source/SteamAchievementManager.cs @@ -119,23 +119,40 @@ namespace Barotrauma } } - if (GameMain.GameSession != null && Character.Controlled != null) + if (GameMain.GameSession != null) { - if (Character.Controlled.HasEquippedItem("clownmask") && - Character.Controlled.HasEquippedItem("clowncostume")) +#if CLIENT + if (Character.Controlled != null) { CheckMidRoundAchievements(Character.Controlled); } +#else + foreach (Client client in GameMain.Server.ConnectedClients) { - UnlockAchievement(Character.Controlled, "clowncostume"); - } - - if (Submarine.MainSub != null && Character.Controlled.Submarine == null) - { - float dist = 500 / Physics.DisplayToRealWorldRatio; - if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, Submarine.MainSub.WorldPosition) > - dist * dist) + if (client.Character != null) { - UnlockAchievement(Character.Controlled, "crewaway"); + CheckMidRoundAchievements(client.Character); } - } + } +#endif + } + } + + private static void CheckMidRoundAchievements(Character c) + { + if (c == null || c.Removed) { return; } + + if (c.HasEquippedItem("clownmask") && + c.HasEquippedItem("clowncostume")) + { + UnlockAchievement(c, "clowncostume"); + } + + if (Submarine.MainSub != null && c.Submarine == null) + { + float dist = 500 / Physics.DisplayToRealWorldRatio; + if (Vector2.DistanceSquared(c.WorldPosition, Submarine.MainSub.WorldPosition) > + dist * dist) + { + UnlockAchievement(c, "crewaway"); + } } } @@ -214,7 +231,8 @@ namespace Barotrauma } if (character.HasEquippedItem("clownmask") && - character.HasEquippedItem("clowncostume")) + character.HasEquippedItem("clowncostume") && + causeOfDeath.Killer != character) { UnlockAchievement(causeOfDeath.Killer, "killclown"); } diff --git a/Barotrauma/BarotraumaShared/Source/TextManager.cs b/Barotrauma/BarotraumaShared/Source/TextManager.cs index 82250d9e5..60ff00a43 100644 --- a/Barotrauma/BarotraumaShared/Source/TextManager.cs +++ b/Barotrauma/BarotraumaShared/Source/TextManager.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; +using System.Text.RegularExpressions; namespace Barotrauma { @@ -42,6 +43,26 @@ namespace Barotrauma GetTextFilesRecursive(subDir, ref list); } } + + /// + /// Returns the name of the language in the respective language + /// + public static string GetTranslatedLanguageName(string language) + { + if (!textPacks.ContainsKey(language)) + { + return language; + } + + foreach (var textPack in textPacks[language]) + { + if (textPack.Language == language) + { + return textPack.TranslatedName; + } + } + return language; + } public static void LoadTextPacks(IEnumerable selectedContentPackages) { @@ -80,6 +101,26 @@ namespace Barotrauma } } + public static bool ContainsTag(string textTag) + { + if (string.IsNullOrEmpty(textTag)) { return false; } + + if (!textPacks.ContainsKey(Language)) + { + DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English..."); + Language = "English"; + if (!textPacks.ContainsKey(Language)) + { + throw new Exception("No text packs available in English!"); + } + } + foreach (TextPack textPack in textPacks[Language]) + { + if (textPack.Get(textTag) != null) { return true; } + } + return false; + } + public static string Get(string textTag, bool returnNull = false, string fallBackTag = null) { if (!textPacks.ContainsKey(Language)) @@ -91,8 +132,6 @@ namespace Barotrauma throw new Exception("No text packs available in English!"); } } - return false; - } foreach (TextPack textPack in textPacks[Language]) { @@ -116,7 +155,13 @@ namespace Barotrauma foreach (TextPack textPack in textPacks["English"]) { string text = textPack.Get(textTag); - if (text != null) return text; + if (text != null) + { +#if DEBUG + DebugConsole.NewMessage("Text \"" + textTag + "\" not found for the language \"" + Language + "\". Using the English text \"" + text + "\" instead."); +#endif + return text; + } } } @@ -367,42 +412,6 @@ namespace Barotrauma return isCJK.IsMatch(text); } -#if DEBUG - public static void CheckForDuplicates(string lang) - { - if (!textPacks.ContainsKey(lang)) - { - DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!"); - return; - } - - int packIndex = 0; - foreach (TextPack textPack in textPacks[lang]) - { - textPack.CheckForDuplicates(packIndex); - packIndex++; - } - } - - public static void WriteToCSV() - { - string lang = "English"; - - if (!textPacks.ContainsKey(lang)) - { - DebugConsole.ThrowError("No text packs available for the selected language (" + lang + ")!"); - return; - } - - int packIndex = 0; - foreach (TextPack textPack in textPacks[lang]) - { - textPack.WriteToCSV(packIndex); - packIndex++; - } - } -#endif - #if DEBUG public static void CheckForDuplicates(string lang) { diff --git a/Barotrauma/BarotraumaShared/Source/TextPack.cs b/Barotrauma/BarotraumaShared/Source/TextPack.cs index 18b0170d8..565b752da 100644 --- a/Barotrauma/BarotraumaShared/Source/TextPack.cs +++ b/Barotrauma/BarotraumaShared/Source/TextPack.cs @@ -10,6 +10,11 @@ namespace Barotrauma { public readonly string Language; + /// + /// The name of the language in the language this pack is written in + /// + public readonly string TranslatedName; + private Dictionary> texts; private readonly string filePath; @@ -23,6 +28,7 @@ namespace Barotrauma if (doc == null || doc.Root == null) return; Language = doc.Root.GetAttributeString("language", "Unknown"); + TranslatedName = doc.Root.GetAttributeString("translatedname", Language); foreach (XElement subElement in doc.Root.Elements()) { diff --git a/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub b/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub index 3d6deb368..0981c2849 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub and b/Barotrauma/BarotraumaShared/Submarines/Bunyip.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Dugong.sub b/Barotrauma/BarotraumaShared/Submarines/Dugong.sub index ce81dd5a0..4286ee8ec 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Dugong.sub and b/Barotrauma/BarotraumaShared/Submarines/Dugong.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub index c986d80a9..0a5465f3e 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Humpback.sub and b/Barotrauma/BarotraumaShared/Submarines/Humpback.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Orca.sub b/Barotrauma/BarotraumaShared/Submarines/Orca.sub index 39ebfe8e7..311edf3e7 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Orca.sub and b/Barotrauma/BarotraumaShared/Submarines/Orca.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Remora.sub b/Barotrauma/BarotraumaShared/Submarines/Remora.sub index 7e277f1ff..6e3afa65c 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Remora.sub and b/Barotrauma/BarotraumaShared/Submarines/Remora.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/RemoraDrone.sub b/Barotrauma/BarotraumaShared/Submarines/RemoraDrone.sub index eb9b88997..ec48ad330 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/RemoraDrone.sub and b/Barotrauma/BarotraumaShared/Submarines/RemoraDrone.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Selkie.sub b/Barotrauma/BarotraumaShared/Submarines/Selkie.sub index 1c30b9a86..e5a2fc4f9 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Selkie.sub and b/Barotrauma/BarotraumaShared/Submarines/Selkie.sub differ diff --git a/Barotrauma/BarotraumaShared/Submarines/Typhon.sub b/Barotrauma/BarotraumaShared/Submarines/Typhon.sub index 8605eff50..110792142 100644 Binary files a/Barotrauma/BarotraumaShared/Submarines/Typhon.sub and b/Barotrauma/BarotraumaShared/Submarines/Typhon.sub differ diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 3d6fcc970..893423726 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -2,16 +2,42 @@ v0.9.0.2 --------------------------------------------------------------------------------------------------------- -- Fixed a bug that caused frequent desync kicks when playing a multiplayer monster mission. -- Fixed an index out of range error in DoctorTutorial if proceeding too fast to the submarine. -- Fixes to missing translations and UI layout problems when using languages other than English. +- Automatically set the keybinds to AZERTY when French is selected as the display language. - More readable font and a fix to some texts appearing slightly "clipped". - Additions to the credits. -- Fixed bots loading only half of the target items in the contain item objective. - Minor tweaks to subs and shuttles. -- Fixed find safety AI objective not working properly. +- Added propeller damage to the shuttle engine. +- Increased maximum voice chat volume. +- Directional voice chat is enabled by default. +- Display the language names in the respective languages in the initial language selection screen. +- Playing the splash screens or tutorial videos doesn't require libvlc and libvlccore to be installed +on the user's system in the Linux version anymore. + +Bugfixes: +- Fixed a bug that caused frequent desync kicks when playing a multiplayer monster mission. +- Fixed private servers showing up in the server list. +- Fixed an index out of range error in DoctorTutorial if proceeding too fast to the submarine. +- Fixed report messages not going through to some clients when there are multiple clients on the server. +- Fixed players not seeing reports made by bots in multiplayer. +- Fixes to missing translations and UI layout problems when using languages other than English. - Miscellaneous crew AI fixes and improvements. +- Fixed find safety AI objective not working properly. +- Fixed bots loading only half of the target items in the contain item objective. +- Fixed directional sonar indicators not being displayed on the sonar monitor. +- Fixed floating ice chunks occasionally spawning too close to the start of a level, causing them to clip +through the submarin and/or the outpost. - Fixed incorrect reward amount in the "Chemical shipment" description. +- Fixed inability to use the underwater scooters with LMB. +- Fixes to UI layouts on 4K resolution. +- Fixed unnecessary silence at the end of the "Objective Complete" music track. +- Fixed ruin walls being almost impossible to cut from inside the ruins. +- Fixed the "report leaks" button being highlighted inside ruins. +- Fixes to wall colliders. +- Fixed "Pause on focus lost" setting being always treated as if being enabled. +- Fixed dedicated server overwriting existing crash reports. +- Fixed save time being displayed in UNIX time in the right-hand panel in the campaign setup UI. +- Fixed "Praise the Honkmother" and "Extravehicular activity" achievements not unlocking in multiplayer. +- Fixed "No fun allowed" achievement being possible to unlock by committing suicide while wearing a clown costume. --------------------------------------------------------------------------------------------------------- v0.9.0.1 diff --git a/Barotrauma/BarotraumaShared/config.xml b/Barotrauma/BarotraumaShared/config.xml index ee19fb607..6e38e3c7c 100644 --- a/Barotrauma/BarotraumaShared/config.xml +++ b/Barotrauma/BarotraumaShared/config.xml @@ -9,13 +9,13 @@ savedebugconsolelogs="false" enablesplashscreen="true" usesteammatchmaking="true" - quickstartsub = "Humpback" + quickstartsub="Humpback" requiresteamauthentication="true">