This commit is contained in:
Regalis
2017-01-04 20:46:51 +02:00
parent 179079b91c
commit 7a40658fba
@@ -1215,7 +1215,7 @@ namespace Barotrauma
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (character.AllowMovement)
if (!character.AllowMovement)
{
Collider.LinearVelocity = overrideTargetMovement;
MainLimb.pullJoint.WorldAnchorB = Collider.SimPosition;