derp
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@@ -1215,7 +1215,7 @@ namespace Barotrauma
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (character.AllowMovement)
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if (!character.AllowMovement)
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{
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Collider.LinearVelocity = overrideTargetMovement;
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MainLimb.pullJoint.WorldAnchorB = Collider.SimPosition;
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