diff --git a/Subsurface/Source/Characters/Animation/Ragdoll.cs b/Subsurface/Source/Characters/Animation/Ragdoll.cs index 1d2f41f3a..3f966bc69 100644 --- a/Subsurface/Source/Characters/Animation/Ragdoll.cs +++ b/Subsurface/Source/Characters/Animation/Ragdoll.cs @@ -1215,7 +1215,7 @@ namespace Barotrauma //unconscious/dead characters can't correct their position using AnimController movement // -> we need to correct it manually - if (character.AllowMovement) + if (!character.AllowMovement) { Collider.LinearVelocity = overrideTargetMovement; MainLimb.pullJoint.WorldAnchorB = Collider.SimPosition;