From 786c37811f407576ea81c400eb0f1de7181ce307 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Thu, 18 Apr 2019 12:02:50 +0300 Subject: [PATCH] (ed3701e5d) Fixed submarine editor previously used list overlapping with entity list when scrollbar is visible --- .../BarotraumaClient/Source/Screens/SubEditorScreen.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs index 8d45d1ae0..b941ec8c3 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs @@ -452,9 +452,10 @@ namespace Barotrauma //spacing new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null); - new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel")); - previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }) + new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel")); + previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter)) { + ScrollBarVisible = true, OnSelected = SelectPrefab };