Items that are in an inventory can't be focused on (otherwise characters would constantly focus on the item they're holding)
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@@ -1101,6 +1101,7 @@ namespace Barotrauma
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (ignoredItems != null && ignoredItems.Contains(item)) continue;
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if (hull != null && item.CurrentHull != hull) continue;
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if (hull != null && item.CurrentHull != hull) continue;
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if (item.body != null && !item.body.Enabled) continue;
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if (item.body != null && !item.body.Enabled) continue;
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if (item.ParentInventory != null) continue;
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float distanceToItem = float.PositiveInfinity;
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float distanceToItem = float.PositiveInfinity;
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if (CanInteractWith(item, out distanceToItem))
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if (CanInteractWith(item, out distanceToItem))
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