diff --git a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs index a85e46373..09c337cfb 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/Character.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/Character.cs @@ -1101,6 +1101,7 @@ namespace Barotrauma if (ignoredItems != null && ignoredItems.Contains(item)) continue; if (hull != null && item.CurrentHull != hull) continue; if (item.body != null && !item.body.Enabled) continue; + if (item.ParentInventory != null) continue; float distanceToItem = float.PositiveInfinity; if (CanInteractWith(item, out distanceToItem))