Merged branch master into combat-mission
This commit is contained in:
@@ -46,13 +46,13 @@ namespace Barotrauma
|
||||
|
||||
#if LINUX
|
||||
var blurEffect = content.Load<Effect>("blurshader_opengl");
|
||||
damageEffect = content.Load<Effect>("damageshader_opengl");
|
||||
#else
|
||||
var blurEffect = content.Load<Effect>("blurshader");
|
||||
damageEffect = content.Load<Effect>("damageshader");
|
||||
#endif
|
||||
|
||||
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
|
||||
|
||||
damageEffect = content.Load<Effect>("damageshader");
|
||||
damageEffect.Parameters["xStencil"].SetValue(damageStencil);
|
||||
damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
|
||||
damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
|
||||
@@ -108,19 +108,16 @@ namespace Barotrauma
|
||||
GameMain.GameSession.Submarine.ApplyForce(targetMovement * GameMain.GameSession.Submarine.SubBody.Body.Mass * 100.0f);
|
||||
}
|
||||
#endif
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.Update((float)deltaTime);
|
||||
|
||||
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime);
|
||||
|
||||
Character.UpdateAll(cam, (float)deltaTime);
|
||||
|
||||
Physics.accumulator = Math.Min(Physics.accumulator, Physics.step * 6);
|
||||
//Physics.accumulator = Physics.step;
|
||||
while (Physics.accumulator >= Physics.step)
|
||||
{
|
||||
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.Update((float)Physics.step);
|
||||
//EventManager.Update(gameTime);
|
||||
|
||||
if (Level.Loaded != null) Level.Loaded.Update((float)Physics.step);
|
||||
|
||||
Character.UpdateAll(cam, (float)Physics.step);
|
||||
|
||||
BackgroundCreatureManager.Update(cam, (float)Physics.step);
|
||||
|
||||
GameMain.ParticleManager.Update((float)Physics.step);
|
||||
|
||||
Reference in New Issue
Block a user