diff --git a/Subsurface/Content/Characters/Moloch/moloch.xml b/Subsurface/Content/Characters/Moloch/moloch.xml
index c375b9689..bd7ebcbce 100644
--- a/Subsurface/Content/Characters/Moloch/moloch.xml
+++ b/Subsurface/Content/Characters/Moloch/moloch.xml
@@ -11,7 +11,7 @@
-
+
diff --git a/Subsurface/Content/Items/Medical/medical.xml b/Subsurface/Content/Items/Medical/medical.xml
index 439778e0f..92edcca1d 100644
--- a/Subsurface/Content/Items/Medical/medical.xml
+++ b/Subsurface/Content/Items/Medical/medical.xml
@@ -51,7 +51,8 @@
name="Iron Powder"
category="Material"
Tags="smallitem,chem"
- pickdistance="150">
+ pickdistance="150"
+ price="5">
@@ -66,7 +67,8 @@
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
+ description="A mild stimulant which is used as an incredient in the manufacture of various medicines."
+ price="10">
@@ -91,7 +93,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="Most commonly used for treating oxygen deprivation.">
+ description="Most commonly used for treating oxygen deprivation."
+ price="50">
@@ -111,7 +114,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="A hemostatic agent that slows down bleeding.">
+ description="A hemostatic agent that slows down bleeding."
+ price="50">
@@ -136,7 +140,8 @@
Tags="smallitem,chem,medical"
pickdistance="150"
canuseonself="true"
- description="Highly effective at treating various types of physical trauma.">
+ description="Highly effective at treating various types of physical trauma."
+ price="50">
@@ -160,7 +165,8 @@
spritecolor="1.0,1.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A highly potent corrigodone-based stimulant.">
+ description="A highly potent corrigodone-based stimulant."
+ price="150">
@@ -178,7 +184,8 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -197,7 +204,8 @@
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem,medical"
canuseonself="true"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -220,7 +228,8 @@
category="Material"
spritecolor="0.7,0.7,0.7,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -238,7 +247,8 @@
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -256,7 +266,8 @@
category="Material"
spritecolor="0.1,0.1,0.1,1.0"
Tags="smallitem,chem,explosive"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -276,7 +287,8 @@
category="Material"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -294,7 +306,8 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="20">
@@ -312,7 +325,8 @@
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -330,7 +344,8 @@
category="Material"
spritecolor="0.2,0.35,0.06,1.0"
Tags="smallitem,chem,medical"
- pickdistance="150">
+ pickdistance="150"
+ price="50">
@@ -349,7 +364,8 @@
spritecolor="0.8,0.3,0.8,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A potent muscle stimulant.">
+ description="A potent muscle stimulant."
+ price="50">
@@ -368,7 +384,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="A highly potent neurotoxin.">
+ description="A highly potent neurotoxin."
+ price="200">
@@ -387,7 +404,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.">
+ description="Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'."
+ price="200">
@@ -406,7 +424,8 @@
spritecolor="0.0,0.0,0.0,1.0"
Tags="smallitem,chem,medical"
pickdistance="150"
- description="An antiparasitic drug used in the treatment of husk parasite infections.">
+ description="An antiparasitic drug used in the treatment of husk parasite infections."
+ price="300">
diff --git a/Subsurface/Content/Items/Weapons/depthcharge.xml b/Subsurface/Content/Items/Weapons/depthcharge.xml
index bdd2ef693..31f240caf 100644
--- a/Subsurface/Content/Items/Weapons/depthcharge.xml
+++ b/Subsurface/Content/Items/Weapons/depthcharge.xml
@@ -38,7 +38,7 @@
name="Depth Charge Shell"
category="Misc"
pickdistance="150"
- price="50">
+ price="200">
@@ -66,7 +66,7 @@
name="Nuclear Depth Charge"
category="Misc"
pickdistance="150"
- price="50">
+ price="500">
diff --git a/Subsurface/Content/Items/Weapons/railgun.xml b/Subsurface/Content/Items/Weapons/railgun.xml
index 6e00a6e75..3540372e6 100644
--- a/Subsurface/Content/Items/Weapons/railgun.xml
+++ b/Subsurface/Content/Items/Weapons/railgun.xml
@@ -66,7 +66,7 @@
name="Railgun Shell"
category="Misc"
pickdistance="200"
- price="100">
+ price="200">
@@ -93,7 +93,7 @@
name="Nuclear Shell"
category="Misc"
pickdistance="200"
- price="100">
+ price="500">
diff --git a/Subsurface/Content/damageshader_opengl.xnb b/Subsurface/Content/damageshader_opengl.xnb
new file mode 100644
index 000000000..7362ac53b
Binary files /dev/null and b/Subsurface/Content/damageshader_opengl.xnb differ
diff --git a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
index 1d35a45ca..7f65c3b88 100644
--- a/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
+++ b/Subsurface/Data/ContentPackages/Vanilla 0.3.xml
@@ -46,6 +46,7 @@
+
diff --git a/Subsurface/Properties/AssemblyInfo.cs b/Subsurface/Properties/AssemblyInfo.cs
index 019e0fc0a..8276e573b 100644
--- a/Subsurface/Properties/AssemblyInfo.cs
+++ b/Subsurface/Properties/AssemblyInfo.cs
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.5.1.3")]
-[assembly: AssemblyFileVersion("0.5.1.3")]
+[assembly: AssemblyVersion("0.5.2.0")]
+[assembly: AssemblyFileVersion("0.5.2.0")]
diff --git a/Subsurface/Source/Characters/AI/EnemyAIController.cs b/Subsurface/Source/Characters/AI/EnemyAIController.cs
index 25c7d4022..c5099232b 100644
--- a/Subsurface/Source/Characters/AI/EnemyAIController.cs
+++ b/Subsurface/Source/Characters/AI/EnemyAIController.cs
@@ -341,7 +341,7 @@ namespace Barotrauma
{
wallAttackPos = Vector2.Zero;
limb.AttackTimer = 0.0f;
- if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
+ coolDownTimer = attackCoolDown;
}
}
diff --git a/Subsurface/Source/ContentPackage.cs b/Subsurface/Source/ContentPackage.cs
index f7d5bca65..b07b314ee 100644
--- a/Subsurface/Source/ContentPackage.cs
+++ b/Subsurface/Source/ContentPackage.cs
@@ -17,7 +17,7 @@ namespace Barotrauma
Structure,
Executable,
LocationTypes,
- LevelGenerationPresets,
+ LevelGenerationParameters,
RandomEvents,
Missions,
BackgroundCreaturePrefabs, BackgroundSpritePrefabs
diff --git a/Subsurface/Source/GUI/GUIComponent.cs b/Subsurface/Source/GUI/GUIComponent.cs
index 70eaeddfb..dae94096f 100644
--- a/Subsurface/Source/GUI/GUIComponent.cs
+++ b/Subsurface/Source/GUI/GUIComponent.cs
@@ -286,9 +286,15 @@ namespace Barotrauma
toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18;
toolTipBlock.Color = Color.Black * 0.7f;
toolTipBlock.userData = ToolTip;
+
}
toolTipBlock.rect = new Rectangle(MouseOn.Rect.Center.X, MouseOn.rect.Bottom, toolTipBlock.rect.Width, toolTipBlock.rect.Height);
+ if (toolTipBlock.rect.Right > GameMain.GraphicsWidth - 10)
+ {
+ toolTipBlock.rect.Location -= new Point(toolTipBlock.rect.Right - (GameMain.GraphicsWidth - 10), 0);
+ }
+
toolTipBlock.Draw(spriteBatch);
}
diff --git a/Subsurface/Source/GUI/GUIListBox.cs b/Subsurface/Source/GUI/GUIListBox.cs
index 21fc2f8ca..99e60be62 100644
--- a/Subsurface/Source/GUI/GUIListBox.cs
+++ b/Subsurface/Source/GUI/GUIListBox.cs
@@ -122,7 +122,7 @@ namespace Barotrauma
}
public GUIListBox(Rectangle rect, GUIStyle style, Alignment alignment, GUIComponent parent = null)
- : this(rect, null, style, parent)
+ : this(rect, null, alignment, style, parent, false)
{
}
diff --git a/Subsurface/Source/GameSession/GameModes/SinglePlayerMode.cs b/Subsurface/Source/GameSession/GameModes/SinglePlayerMode.cs
index e36010d9c..f76525739 100644
--- a/Subsurface/Source/GameSession/GameModes/SinglePlayerMode.cs
+++ b/Subsurface/Source/GameSession/GameModes/SinglePlayerMode.cs
@@ -26,6 +26,11 @@ namespace Barotrauma
private bool savedOnStart;
+ private List subsToLeaveBehind;
+
+ private Submarine leavingSub;
+ private bool atEndPosition;
+
public override Mission Mission
{
get
@@ -80,18 +85,28 @@ namespace Barotrauma
public SinglePlayerMode(XElement element)
: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"), null)
- {
- string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
-
- GenerateMap(mapSeed);
-
- Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
-
+ {
foreach (XElement subElement in element.Elements())
{
- if (subElement.Name.ToString().ToLowerInvariant() != "crew") continue;
-
- GameMain.GameSession.CrewManager = new CrewManager(subElement);
+ switch (subElement.Name.ToString().ToLowerInvariant())
+ {
+ case "crew":
+ GameMain.GameSession.CrewManager = new CrewManager(subElement);
+ break;
+ case "map":
+ Map = Map.Load(subElement);
+ break;
+ }
+ }
+
+ //backwards compatibility with older save files
+ if (Map==null)
+ {
+ string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
+
+ GenerateMap(mapSeed);
+
+ Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
}
savedOnStart = true;
@@ -198,12 +213,6 @@ namespace Barotrauma
}
endShiftButton.Draw(spriteBatch);
- //chatBox.Draw(spriteBatch);
- //textBox.Draw(spriteBatch);
-
- //timerBar.Draw(spriteBatch);
-
- //if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public override void Update(float deltaTime)
@@ -230,10 +239,17 @@ namespace Barotrauma
public override void End(string endMessage = "")
{
-
isRunning = false;
- //if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
+ if (subsToLeaveBehind == null || leavingSub == null)
+ {
+ DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
+
+ leavingSub = GetLeavingSub();
+
+ subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
+ }
+
bool success = CrewManager.characters.Any(c => !c.IsDead);
@@ -241,19 +257,13 @@ namespace Barotrauma
if (success)
{
- var leavingSub = GetLeavingSub();
-
- if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition)
+ if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
{
- System.Diagnostics.Debug.Assert(leavingSub != Submarine.MainSub);
-
Submarine oldMainSub = Submarine.MainSub;
Submarine.MainSub = leavingSub;
GameMain.GameSession.Submarine = leavingSub;
-
- List subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
-
+
foreach (Submarine sub in subsToLeaveBehind)
{
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
@@ -261,13 +271,11 @@ namespace Barotrauma
}
}
-
- if (Submarine.MainSub.AtEndPosition)
+ if (atEndPosition)
{
Map.MoveToNextLocation();
}
-
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
}
@@ -302,18 +310,18 @@ namespace Barotrauma
private bool TryEndShift(GUIButton button, object obj)
{
- List subsNotDocked = new List();
-
- var leavingSub = obj as Submarine;
+ leavingSub = obj as Submarine;
if (leavingSub != null)
{
- subsNotDocked = GetSubsToLeaveBehind(leavingSub);
+ subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
}
- if (subsNotDocked.Any())
+ atEndPosition = leavingSub.AtEndPosition;
+
+ if (subsToLeaveBehind.Any())
{
string msg = "";
- if (subsNotDocked.Count==1)
+ if (subsToLeaveBehind.Count == 1)
{
msg = "One of your vessels isn't at the exit yet. Do you want to leave it behind?";
}
@@ -325,7 +333,7 @@ namespace Barotrauma
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked += EndShift;
msgBox.Buttons[0].OnClicked += msgBox.Close;
- msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsNotDocked.Contains(s));
+ msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
@@ -343,7 +351,7 @@ namespace Barotrauma
List leavingSubs = obj as List;
if (leavingSubs == null) leavingSubs = new List() { GetLeavingSub() };
-
+
var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
@@ -378,13 +386,14 @@ namespace Barotrauma
//element.Add(new XAttribute("day", day));
XElement modeElement = new XElement("gamemode");
- modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
- modeElement.Add(new XAttribute("mapseed", Map.Seed));
-
+ //modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
+ //modeElement.Add(new XAttribute("mapseed", Map.Seed));
+
+
CrewManager.Save(modeElement);
+ Map.Save(modeElement);
element.Add(modeElement);
-
}
}
}
diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
index 735077dc2..fd6270a7e 100644
--- a/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
+++ b/Subsurface/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
- while (Submarine.MainSub.WorldPosition.Y > 24600.0f)
+ while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
{
yield return CoroutineStatus.Running;
}
diff --git a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
index be13d3b06..d84ef4968 100644
--- a/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
+++ b/Subsurface/Source/GameSession/GameModes/Tutorials/TutorialType.cs
@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
- GameMain.GameSession.StartShift("tuto1");
+ GameMain.GameSession.StartShift("tuto2");
GameMain.GameSession.TaskManager.Tasks.Clear();
diff --git a/Subsurface/Source/GameSettings.cs b/Subsurface/Source/GameSettings.cs
index 4ad88572a..23a784404 100644
--- a/Subsurface/Source/GameSettings.cs
+++ b/Subsurface/Source/GameSettings.cs
@@ -25,10 +25,8 @@ namespace Barotrauma
private KeyOrMouse[] keyMapping;
-
private bool unsavedSettings;
-
public GUIFrame SettingsFrame
{
get
@@ -287,7 +285,7 @@ namespace Barotrauma
private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
- SoundVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
+ SoundVolume = barScroll;
return true;
}
@@ -295,22 +293,11 @@ namespace Barotrauma
private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
- MusicVolume = MathHelper.Clamp(barScroll, 0.0f, 1.0f);
+ MusicVolume = barScroll;
return true;
}
-
- //private bool ToggleFullScreen(object userData)
- //{
- // UnsavedSettings = true;
- // FullScreenEnabled = !FullScreenEnabled;
-
- // GameMain.Graphics.IsFullScreen = FullScreenEnabled;
- // GameMain.Graphics.ApplyChanges();
-
- // return true;
- //}
-
+
public void ResetSettingsFrame()
{
settingsFrame = null;
@@ -363,14 +350,16 @@ namespace Barotrauma
y += 70;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
- GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
+ GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
soundScrollBar.BarScroll = SoundVolume;
soundScrollBar.OnMoved = ChangeSoundVolume;
+ soundScrollBar.Step = 0.05f;
- new GUITextBlock(new Rectangle(0, y+40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
- GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y+60, 150, 20), GUI.Style, 0.1f, settingsFrame);
+ new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
+ GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
musicScrollBar.BarScroll = MusicVolume;
musicScrollBar.OnMoved = ChangeMusicVolume;
+ musicScrollBar.Step = 0.05f;
x = 200;
y = 10;
diff --git a/Subsurface/Source/Map/Levels/LevelGenerationParams.cs b/Subsurface/Source/Map/Levels/LevelGenerationParams.cs
index 644c894c6..e55ea1242 100644
--- a/Subsurface/Source/Map/Levels/LevelGenerationParams.cs
+++ b/Subsurface/Source/Map/Levels/LevelGenerationParams.cs
@@ -133,33 +133,7 @@ namespace Barotrauma
get { return bottomHoleProbability; }
set { bottomHoleProbability = MathHelper.Clamp(value, 0.0f, 1.0f); }
}
-
- //public LevelGenerationParams()
- //{
- // Rand.SetSyncedSeed(ToolBox.StringToInt(seed));
-
- // width = 100000.0f;
- // height = 50000.0f;
-
- // voronoiSiteInterval = 2000.0f;
- // voronoiSiteVariance = new Vector2(voronoiSiteInterval, voronoiSiteInterval) * 0.4f;
-
- // mainPathNodeIntervalRange = new Vector2(5000.0f, 10000.0f);
-
- // float brightness = Rand.Range(1.0f, 1.3f, false);
- // BackgroundColor = Color.Lerp(new Color(11, 18, 26), new Color(50, 46, 20), Rand.Range(0.0f, 1.0f, false)) * brightness;
- // BackgroundColor = new Color(BackgroundColor, 1.0f);
-
- // smallTunnelCount = 5;
- // smallTunnelLengthRange = new Vector2(5000.0f, 10000.0f);
-
- // ruinCount = 1;
-
- // bottomHoleProbability = Rand.Range(0.1f, 0.8f, false);
-
- // BackgroundSpriteAmount = (int)((new Vector2(width, height)).Length() / 100);
- //}
-
+
public static LevelGenerationParams GetRandom(string seed)
{
Rand.SetSyncedSeed(ToolBox.StringToInt(seed));
@@ -194,7 +168,7 @@ namespace Barotrauma
{
presets = new List();
- var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.LevelGenerationPresets);
+ var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.LevelGenerationParameters);
if (!files.Any())
{
files.Add("Content/Map/LevelGenerationParameters.xml");
@@ -202,7 +176,6 @@ namespace Barotrauma
foreach (string file in files)
{
-
XDocument doc = ToolBox.TryLoadXml(file);
if (doc == null || doc.Root == null) return;
diff --git a/Subsurface/Source/Map/Map/Map.cs b/Subsurface/Source/Map/Map/Map.cs
index ff70f8c7f..b876b3f2d 100644
--- a/Subsurface/Source/Map/Map/Map.cs
+++ b/Subsurface/Source/Map/Map/Map.cs
@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma
@@ -28,6 +29,8 @@ namespace Barotrauma
private Location currentLocation;
private Location selectedLocation;
+ private Location highlightedLocation;
+
private LocationConnection selectedConnection;
public Location CurrentLocation
@@ -55,6 +58,35 @@ namespace Barotrauma
get { return seed; }
}
+ public static Map Load(XElement element)
+ {
+ string mapSeed = ToolBox.GetAttributeString(element, "seed", "a");
+
+ int size = ToolBox.GetAttributeInt(element, "size", 500);
+ Map map = new Map(mapSeed, size);
+
+ map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
+
+ string discoveredStr = ToolBox.GetAttributeString(element, "discovered", "");
+
+ string[] discoveredStrs = discoveredStr.Split(',');
+ for (int i = 0; i < discoveredStrs.Length; i++ )
+ {
+ int index = -1;
+ if (int.TryParse(discoveredStrs[i], out index)) map.locations[index].Discovered = true;
+ }
+
+ string passedStr = ToolBox.GetAttributeString(element, "passed", "");
+ string[] passedStrs = passedStr.Split(',');
+ for (int i = 0; i < passedStrs.Length; i++)
+ {
+ int index = -1;
+ if (int.TryParse(passedStrs[i], out index)) map.connections[index].Passed = true;
+ }
+
+ return map;
+ }
+
public Map(string seed, int size)
{
this.seed = seed;
@@ -67,15 +99,16 @@ namespace Barotrauma
connections = new List();
- if (iceTexture==null) iceTexture = new Sprite("Content/Map/iceSurface.png", Vector2.Zero);
+ if (iceTexture == null) iceTexture = new Sprite("Content/Map/iceSurface.png", Vector2.Zero);
if (iceCraters == null) iceCraters = TextureLoader.FromFile("Content/Map/iceCraters.png");
- if (iceCrack == null) iceCrack = TextureLoader.FromFile("Content/Map/iceCrack.png");
+ if (iceCrack == null) iceCrack = TextureLoader.FromFile("Content/Map/iceCrack.png");
Rand.SetSyncedSeed(ToolBox.StringToInt(this.seed));
GenerateLocations();
currentLocation = locations[locations.Count / 2];
+ currentLocation.Discovered = true;
GenerateDifficulties(currentLocation, new List (connections), 10.0f);
foreach (LocationConnection connection in connections)
@@ -202,7 +235,10 @@ namespace Barotrauma
public void MoveToNextLocation()
{
+ selectedConnection.Passed = true;
+
currentLocation = selectedLocation;
+ currentLocation.Discovered = true;
selectedLocation = null;
}
@@ -213,23 +249,18 @@ namespace Barotrauma
DebugConsole.ThrowError("Location index out of bounds");
return;
}
+
currentLocation = locations[index];
+ currentLocation.Discovered = true;
}
- private Location highlightedLocation;
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float scale = 1.0f)
{
- //GUI.DrawRectangle(spriteBatch, rect, Color.DarkBlue, true);
-
Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);
Vector2 offset = -currentLocation.MapPosition;
iceTexture.DrawTiled(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Width, rect.Height), Vector2.Zero, Color.White*0.8f);
- GUI.DrawRectangle(spriteBatch, rect, Color.White);
- //spriteBatch.Draw(iceTexture, offset, rect, null, null, 0f, null, Color.White, SpriteEffects.None, 0.0f);
-
- //Vector2 scale = new Vector2((float)rect.Width/ size, (float)rect.Height/size);
-
+
float maxDist = 20.0f;
float closestDist = 0.0f;
highlightedLocation = null;
@@ -248,10 +279,9 @@ namespace Barotrauma
}
}
-
foreach (LocationConnection connection in connections)
{
- Color crackColor = Color.White * Math.Max(connection.Difficulty/100.0f, 0.5f);
+ Color crackColor = Color.White * Math.Max(connection.Difficulty/100.0f, 1.5f);
if (highlightedLocation != currentLocation &&
connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(currentLocation))
@@ -267,29 +297,58 @@ namespace Barotrauma
}
}
-
if (selectedLocation != currentLocation &&
(connection.Locations.Contains(selectedLocation) && connection.Locations.Contains(currentLocation)))
{
crackColor = Color.Red;
}
-
- foreach (Vector2[] segment in connection.CrackSegments)
+ else if (!connection.Passed)
{
- Vector2 start = rectCenter + (segment[0] + offset) * scale;
- Vector2 end = rectCenter + (segment[1] + offset) * scale;
-
- if (!rect.Contains(start) || !rect.Contains(end)) continue;
+ crackColor *= 0.2f;
+ }
+
+ for (int i = 0; i < connection.CrackSegments.Count; i++ )
+ {
+ var segment = connection.CrackSegments[i];
+
+ Vector2 start = rectCenter + (segment[0] + offset) * scale;
+ Vector2 end = rectCenter + (segment[1] + offset) * scale;
+
+ if (!rect.Contains(start) && !rect.Contains(end))
+ {
+ continue;
+ }
+ else
+ {
+ Vector2? intersection = MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(rect.X, rect.Y + rect.Height, rect.Width, rect.Height));
+ if (intersection != null)
+ {
+ if (!rect.Contains(start))
+ {
+ start = (Vector2)intersection;
+ }
+ else
+ {
+ end = (Vector2)intersection;
+ }
+ }
+ }
float dist = Vector2.Distance(start, end);
+ int width = (int)(MathHelper.Clamp(connection.Difficulty, 2.0f, 20.0f) * scale);
+
spriteBatch.Draw(iceCrack,
- new Rectangle((int)start.X, (int)start.Y, (int)dist+2, 30),
- new Rectangle(0, 0, iceCrack.Width, 60), crackColor, MathUtils.VectorToAngle(end -start),
+ new Rectangle((int)start.X, (int)start.Y, (int)dist + 2, width),
+ new Rectangle(0, 0, iceCrack.Width, 60), crackColor, MathUtils.VectorToAngle(end - start),
new Vector2(0, 30), SpriteEffects.None, 0.01f);
}
}
+ rect.Inflate(8, 8);
+ GUI.DrawRectangle(spriteBatch, rect, Color.Black, 8);
+ GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);
+
for (int i = 0; i < locations.Count; i++)
{
Location location = locations[i];
@@ -304,7 +363,7 @@ namespace Barotrauma
Color color = location.Connections.Find(c => c.Locations.Contains(currentLocation))==null ? Color.White : Color.Green;
- color *= (location.Discovered) ? 0.8f : 0.4f;
+ color *= (location.Discovered) ? 0.8f : 0.2f;
if (location == currentLocation) color = Color.Orange;
@@ -344,15 +403,37 @@ namespace Barotrauma
if (location == null) continue;
Vector2 pos = rectCenter + (location.MapPosition + offset) * scale;
- pos.X = (int)pos.X;
- pos.Y = (int)pos.Y;
- if (highlightedLocation == location)
- {
- spriteBatch.DrawString(GUI.Font, location.Name, pos + new Vector2(0, 50), Color.DarkRed, 0.0f, GUI.Font.MeasureString(location.Name)/2.0f, 1.0f, SpriteEffects.None, 0.0f);
- }
+ pos.X = (int)(pos.X + location.Type.Sprite.SourceRect.Width*0.6f);
+ pos.Y = (int)(pos.Y - 10);
+ GUI.DrawString(spriteBatch, pos, location.Name, Color.White, Color.Black * 0.8f, 3);
}
}
+
+ public void Save(XElement element)
+ {
+ XElement mapElement = new XElement("map");
+
+ mapElement.Add(new XAttribute("currentlocation", CurrentLocationIndex));
+ mapElement.Add(new XAttribute("seed", Seed));
+ mapElement.Add(new XAttribute("size", size));
+
+ List discoveredLocations = new List();
+ for (int i = 0; i < locations.Count; i++ )
+ {
+ if (locations[i].Discovered) discoveredLocations.Add(i);
+ }
+ mapElement.Add(new XAttribute("discovered", string.Join(",", discoveredLocations)));
+
+ List passedConnections = new List();
+ for (int i = 0; i < connections.Count; i++)
+ {
+ if (connections[i].Passed) passedConnections.Add(i);
+ }
+ mapElement.Add(new XAttribute("passed", string.Join(",", passedConnections)));
+
+ element.Add(mapElement);
+ }
}
@@ -365,19 +446,21 @@ namespace Barotrauma
public List CrackSegments;
+ public bool Passed;
+
private int missionsCompleted;
private Mission mission;
public Mission Mission
{
get
- {
- if (mission==null || mission.Completed)
+ {
+ if (mission == null || mission.Completed)
{
- if (mission !=null && mission.Completed) missionsCompleted++;
+ if (mission != null && mission.Completed) missionsCompleted++;
long seed = (long)locations[0].MapPosition.X + (long)locations[0].MapPosition.Y * 100;
- seed += (long)locations[1].MapPosition.X*10000 + (long)locations[1].MapPosition.Y * 1000000;
+ seed += (long)locations[1].MapPosition.X * 10000 + (long)locations[1].MapPosition.Y * 1000000;
MTRandom rand = new MTRandom((int)((seed + missionsCompleted) % int.MaxValue));
@@ -390,8 +473,6 @@ namespace Barotrauma
}
}
-
-
public Location[] Locations
{
get { return locations; }
diff --git a/Subsurface/Source/Screens/GameScreen.cs b/Subsurface/Source/Screens/GameScreen.cs
index d57d0542e..e85d1d26d 100644
--- a/Subsurface/Source/Screens/GameScreen.cs
+++ b/Subsurface/Source/Screens/GameScreen.cs
@@ -46,13 +46,13 @@ namespace Barotrauma
#if LINUX
var blurEffect = content.Load("blurshader_opengl");
+ damageEffect = content.Load("damageshader_opengl");
#else
var blurEffect = content.Load("blurshader");
+ damageEffect = content.Load("damageshader");
#endif
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");
-
- damageEffect = content.Load("damageshader");
damageEffect.Parameters["xStencil"].SetValue(damageStencil);
damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
@@ -108,19 +108,16 @@ namespace Barotrauma
GameMain.GameSession.Submarine.ApplyForce(targetMovement * GameMain.GameSession.Submarine.SubBody.Body.Mass * 100.0f);
}
#endif
+ if (GameMain.GameSession != null) GameMain.GameSession.Update((float)deltaTime);
+
+ if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime);
+
+ Character.UpdateAll(cam, (float)deltaTime);
Physics.accumulator = Math.Min(Physics.accumulator, Physics.step * 6);
//Physics.accumulator = Physics.step;
while (Physics.accumulator >= Physics.step)
{
-
- if (GameMain.GameSession != null) GameMain.GameSession.Update((float)Physics.step);
- //EventManager.Update(gameTime);
-
- if (Level.Loaded != null) Level.Loaded.Update((float)Physics.step);
-
- Character.UpdateAll(cam, (float)Physics.step);
-
BackgroundCreatureManager.Update(cam, (float)Physics.step);
GameMain.ParticleManager.Update((float)Physics.step);
diff --git a/Subsurface/Source/Screens/LobbyScreen.cs b/Subsurface/Source/Screens/LobbyScreen.cs
index 2eb6d1839..b37c1006f 100644
--- a/Subsurface/Source/Screens/LobbyScreen.cs
+++ b/Subsurface/Source/Screens/LobbyScreen.cs
@@ -9,7 +9,7 @@ namespace Barotrauma
{
class LobbyScreen : Screen
{
- enum PanelTab { Crew = 0, Map = 1, CurrentLocation = 2, Store = 3 }
+ enum PanelTab { Crew = 0, Map = 1, Store = 3 }
private GUIFrame topPanel;
private GUIFrame[] bottomPanel;
@@ -72,19 +72,15 @@ namespace Barotrauma
Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
moneyText.TextGetter = GetMoney;
- GUIButton button = new GUIButton(new Rectangle(-360, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
+ GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Map;
button.OnClicked = SelectRightPanel;
SelectRightPanel(button, button.UserData);
- button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
+ button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Crew;
button.OnClicked = SelectRightPanel;
-
- button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Hire", null, Alignment.BottomRight, GUI.Style, topPanel);
- button.UserData = PanelTab.CurrentLocation;
- button.OnClicked = SelectRightPanel;
-
+
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, GUI.Style, topPanel);
button.UserData = PanelTab.Store;
button.OnClicked = SelectRightPanel;
@@ -106,7 +102,9 @@ namespace Barotrauma
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.Style, bottomPanel[(int)PanelTab.Crew]);
int crewColumnWidth = Math.Min(300, (panelRect.Width - 40) / 2);
- characterList = new GUIListBox(new Rectangle(0, 0, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
+
+ new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", GUI.Style, bottomPanel[(int)PanelTab.Crew], GUI.LargeFont);
+ characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
characterList.OnSelected = SelectCharacter;
//---------------------------------------
@@ -118,12 +116,7 @@ namespace Barotrauma
Alignment.BottomRight, GUI.Style, bottomPanel[(int)PanelTab.Map]);
startButton.OnClicked = StartShift;
startButton.Enabled = false;
-
- //---------------------------------------
-
- bottomPanel[(int)PanelTab.CurrentLocation] = new GUIFrame(panelRect, GUI.Style);
- bottomPanel[(int)PanelTab.CurrentLocation].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
-
+
//---------------------------------------
bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, GUI.Style);
@@ -131,13 +124,13 @@ namespace Barotrauma
int sellColumnWidth = (panelRect.Width - 40) / 2 - 20;
- selectedItemList = new GUIListBox(new Rectangle(0, 0, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
+ selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
selectedItemList.OnSelected = DeselectItem;
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
costText.TextGetter = CostTextGetter;
- buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
+ buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
buyButton.OnClicked = BuyItems;
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
@@ -158,10 +151,7 @@ namespace Barotrauma
SelectItemCategory(categoryButton, category);
}
x += 110;
-
- }
-
-
+ }
}
public override void Select()
@@ -170,49 +160,51 @@ namespace Barotrauma
gameMode = GameMain.GameSession.gameMode as SinglePlayerMode;
- foreach (GUIComponent component in topPanel.children)
- {
- var button = component as GUIButton;
- if (button == null || button.Text != "Hire") continue;
-
- button.Enabled = GameMain.GameSession.Map.CurrentLocation.Type.HasHireableCharacters;
- break;
- }
-
UpdateCharacterLists();
}
private void UpdateLocationTab(Location location)
{
topPanel.RemoveChild(topPanel.FindChild("locationtitle"));
-
topPanel.UserData = location;
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
locationTitle.UserData = "locationtitle";
locationTitle.Font = GUI.LargeFont;
-
- bottomPanel[(int)PanelTab.CurrentLocation].ClearChildren();
- bottomPanel[(int)PanelTab.CurrentLocation].UserData = location;
-
- if (location.HireManager != null)
+
+
+ if (hireList == null)
{
- hireList = new GUIListBox(new Rectangle(0, 0, 300, 0), GUI.Style, Alignment.Left, bottomPanel[(int)PanelTab.CurrentLocation]);
+ hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), GUI.Style, Alignment.Right, bottomPanel[(int)PanelTab.Crew]);
+ new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", GUI.Style, Alignment.Right, Alignment.Left, bottomPanel[(int)PanelTab.Crew], false, GUI.LargeFont);
+
hireList.OnSelected = SelectCharacter;
-
- hireList.ClearChildren();
- foreach (CharacterInfo c in location.HireManager.availableCharacters)
- {
- var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
-
- new GUITextBlock(
- new Rectangle(0, 0, 0, 25),
- c.Salary.ToString(),
- null, null,
- Alignment.TopRight, GUI.Style, frame);
- }
}
+
+ if (location.HireManager == null)
+ {
+ hireList.ClearChildren();
+ hireList.Enabled = false;
+
+ new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, GUI.Style, hireList);
+ return;
+ }
+
+ hireList.Enabled = true;
+ hireList.ClearChildren();
+
+ foreach (CharacterInfo c in location.HireManager.availableCharacters)
+ {
+ var frame = c.CreateCharacterFrame(hireList, c.Name + " (" + c.Job.Name + ")", c);
+
+ new GUITextBlock(
+ new Rectangle(0, 0, 0, 25),
+ c.Salary.ToString(),
+ null, null,
+ Alignment.TopRight, GUI.Style, frame);
+ }
+
}
@@ -273,6 +265,8 @@ namespace Barotrauma
frame.HoverColor = Color.Gold * 0.2f;
frame.SelectedColor = Color.Gold * 0.5f;
+ frame.ToolTip = ep.Description;
+
SpriteFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(
@@ -283,6 +277,7 @@ namespace Barotrauma
null, frame);
textBlock.Font = font;
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
+ textBlock.ToolTip = ep.Description;
if (ep.sprite != null)
{
@@ -297,6 +292,7 @@ namespace Barotrauma
null, null, Alignment.TopLeft,
Alignment.TopLeft, GUI.Style, frame);
textBlock.Font = font;
+ textBlock.ToolTip = ep.Description;
}
@@ -342,7 +338,6 @@ namespace Barotrauma
selectedItemList.RemoveChild(child);
}
-
return false;
}
@@ -360,7 +355,6 @@ namespace Barotrauma
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
-
if (characterList.CountChildren != CrewManager.characterInfos.Count)
{
UpdateCharacterLists();
@@ -426,12 +420,7 @@ namespace Barotrauma
private bool SelectItemCategory(GUIButton button, object selection)
{
-
if (!(selection is MapEntityCategory)) return false;
- //var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c is GUIListBox && c.UserData is MapEntityCategory);
- //if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
-
- //bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
storeItemList.ClearChildren();
@@ -480,27 +469,32 @@ namespace Barotrauma
CharacterInfo characterInfo = selection as CharacterInfo;
if (characterInfo == null) return false;
+ characterList.Deselect();
+ hireList.Deselect();
+
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
if (previewFrame == null || previewFrame.UserData != characterInfo)
{
- previewFrame = new GUIFrame(new Rectangle(bottomPanel[(int)PanelTab.Crew].Rect.Width/2, 60, Math.Min(300,bottomPanel[(int)PanelTab.Crew].Rect.Width/2 - 40), 300),
+ int width = Math.Min(300, bottomPanel[(int)PanelTab.Crew].Rect.Width - hireList.Rect.Width - characterList.Rect.Width - 50);
+
+ previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
- Alignment.Top, GUI.Style, bottomPanel[selectedRightPanel]);
+ Alignment.TopCenter, GUI.Style, bottomPanel[selectedRightPanel]);
previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
previewFrame.UserData = characterInfo;
characterInfo.CreateInfoFrame(previewFrame);
}
- if (selectedRightPanel == (int)PanelTab.CurrentLocation)
+ if (component.Parent == hireList)
{
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, GUI.Style, previewFrame);
hireButton.UserData = characterInfo;
hireButton.OnClicked = HireCharacter;
}
- return false;
+ return true;
}
private bool HireCharacter(GUIButton button, object selection)
@@ -511,6 +505,8 @@ namespace Barotrauma
if (gameMode.TryHireCharacter(GameMain.GameSession.Map.CurrentLocation.HireManager, characterInfo))
{
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
+
+ SelectCharacter(null,null);
}
diff --git a/Subsurface/Source/Utils/SaveUtil.cs b/Subsurface/Source/Utils/SaveUtil.cs
index 093e7dc35..3a4a3a5bb 100644
--- a/Subsurface/Source/Utils/SaveUtil.cs
+++ b/Subsurface/Source/Utils/SaveUtil.cs
@@ -23,21 +23,14 @@ namespace Barotrauma
string tempPath = Path.Combine(SaveFolder, "temp");
- if (Directory.Exists(tempPath))
- {
- Directory.Delete(tempPath, true);
- }
Directory.CreateDirectory(tempPath);
try
{
-
-
-
if (Submarine.MainSub != null)
{
Submarine.MainSub.FilePath = Path.Combine(tempPath, Submarine.MainSub.Name + ".sub");
- Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
+ Submarine.MainSub.SaveAs(Submarine.MainSub.FilePath);
}
}
catch (Exception e)
diff --git a/Subsurface/changelog.txt b/Subsurface/changelog.txt
index 5e8767ab3..2f5fc428e 100644
--- a/Subsurface/changelog.txt
+++ b/Subsurface/changelog.txt
@@ -1,3 +1,25 @@
+---------------------------------------------------------------------------------------------------------
+v0.5.2.0
+---------------------------------------------------------------------------------------------------------
+
+Level generation improvements:
+ - customizable level generation parameters (see Content/Map/LevelGenerationParameters.xml)
+ - different "level types" - each uses a different set of parameters, resulting in more varied levels
+ - more vegetation & other decorative background sprites
+ - the entrances and exits of the levels have more variety (not always straight vertical tunnels)
+
+Improved MiniMap (now called "Status Monitor"):
+ - shows hull integrity and oxygen levels
+ - can be configured to only show oxygen/water levels if the rooms have detectors installed
+
+- improved wall damage visuals
+- the single player map shows which locations have been visited and the passageways that have been used
+- minor visual improvements to the single player campaign menus
+- huskification bugfixes
+- oxygen isn't distributed through gaps or vents that are underwater (i.e. air pockets can form when the
+sub is flooding)
+- molochs (or other large creatures) can't push the sub around as easily anymore
+
---------------------------------------------------------------------------------------------------------
v0.5.1.3
---------------------------------------------------------------------------------------------------------