Merged branch master into combat-mission
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@@ -26,6 +26,11 @@ namespace Barotrauma
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private bool savedOnStart;
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private List<Submarine> subsToLeaveBehind;
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private Submarine leavingSub;
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private bool atEndPosition;
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public override Mission Mission
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{
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get
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@@ -80,18 +85,28 @@ namespace Barotrauma
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public SinglePlayerMode(XElement element)
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: this(GameModePreset.list.Find(gm => gm.Name == "Single Player"), null)
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{
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string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
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GenerateMap(mapSeed);
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Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "crew") continue;
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GameMain.GameSession.CrewManager = new CrewManager(subElement);
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "crew":
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GameMain.GameSession.CrewManager = new CrewManager(subElement);
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break;
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case "map":
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Map = Map.Load(subElement);
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break;
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}
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}
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//backwards compatibility with older save files
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if (Map==null)
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{
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string mapSeed = ToolBox.GetAttributeString(element, "mapseed", "a");
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GenerateMap(mapSeed);
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Map.SetLocation(ToolBox.GetAttributeInt(element, "currentlocation", 0));
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}
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savedOnStart = true;
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@@ -198,12 +213,6 @@ namespace Barotrauma
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}
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endShiftButton.Draw(spriteBatch);
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//chatBox.Draw(spriteBatch);
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//textBox.Draw(spriteBatch);
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//timerBar.Draw(spriteBatch);
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//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
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}
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public override void Update(float deltaTime)
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@@ -230,10 +239,17 @@ namespace Barotrauma
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public override void End(string endMessage = "")
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{
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isRunning = false;
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//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
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if (subsToLeaveBehind == null || leavingSub == null)
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{
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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bool success = CrewManager.characters.Any(c => !c.IsDead);
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@@ -241,19 +257,13 @@ namespace Barotrauma
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if (success)
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{
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var leavingSub = GetLeavingSub();
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if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition)
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if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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System.Diagnostics.Debug.Assert(leavingSub != Submarine.MainSub);
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Submarine oldMainSub = Submarine.MainSub;
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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List<Submarine> subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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foreach (Submarine sub in subsToLeaveBehind)
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{
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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@@ -261,13 +271,11 @@ namespace Barotrauma
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}
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}
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if (Submarine.MainSub.AtEndPosition)
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if (atEndPosition)
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{
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Map.MoveToNextLocation();
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}
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SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
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}
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@@ -302,18 +310,18 @@ namespace Barotrauma
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private bool TryEndShift(GUIButton button, object obj)
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{
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List<Submarine> subsNotDocked = new List<Submarine>();
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var leavingSub = obj as Submarine;
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leavingSub = obj as Submarine;
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if (leavingSub != null)
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{
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subsNotDocked = GetSubsToLeaveBehind(leavingSub);
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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if (subsNotDocked.Any())
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atEndPosition = leavingSub.AtEndPosition;
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if (subsToLeaveBehind.Any())
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{
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string msg = "";
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if (subsNotDocked.Count==1)
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if (subsToLeaveBehind.Count == 1)
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{
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msg = "One of your vessels isn't at the exit yet. Do you want to leave it behind?";
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}
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@@ -325,7 +333,7 @@ namespace Barotrauma
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var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
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msgBox.Buttons[0].OnClicked += EndShift;
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsNotDocked.Contains(s));
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msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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@@ -343,7 +351,7 @@ namespace Barotrauma
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List<Submarine> leavingSubs = obj as List<Submarine>;
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if (leavingSubs == null) leavingSubs = new List<Submarine>() { GetLeavingSub() };
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var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
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SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
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@@ -378,13 +386,14 @@ namespace Barotrauma
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//element.Add(new XAttribute("day", day));
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XElement modeElement = new XElement("gamemode");
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modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
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modeElement.Add(new XAttribute("mapseed", Map.Seed));
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//modeElement.Add(new XAttribute("currentlocation", Map.CurrentLocationIndex));
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//modeElement.Add(new XAttribute("mapseed", Map.Seed));
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CrewManager.Save(modeElement);
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Map.Save(modeElement);
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element.Add(modeElement);
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}
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}
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}
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@@ -283,7 +283,7 @@ namespace Barotrauma.Tutorials
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infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
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while (Submarine.MainSub.WorldPosition.Y > 24600.0f)
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while (Submarine.MainSub.WorldPosition.Y > 31900.0f)
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{
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yield return CoroutineStatus.Running;
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}
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@@ -39,7 +39,7 @@ namespace Barotrauma.Tutorials
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GameMain.GameSession = new GameSession(Submarine.MainSub, "", GameModePreset.list.Find(gm => gm.Name.ToLowerInvariant() == "tutorial"));
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(GameMain.GameSession.gameMode as TutorialMode).tutorialType = this;
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GameMain.GameSession.StartShift("tuto1");
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GameMain.GameSession.StartShift("tuto2");
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GameMain.GameSession.TaskManager.Tasks.Clear();
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