Merged branch master into combat-mission
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@@ -341,7 +341,7 @@ namespace Barotrauma
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{
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wallAttackPos = Vector2.Zero;
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limb.AttackTimer = 0.0f;
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if (Vector2.Distance(limb.SimPosition, attackPosition)<5.0) coolDownTimer = attackCoolDown;
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coolDownTimer = attackCoolDown;
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}
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}
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