Tiny optimization

This commit is contained in:
Regalis
2017-01-09 21:39:39 +02:00
parent b35b683cd8
commit 72eb2aa769

View File

@@ -1366,7 +1366,7 @@ namespace Barotrauma
double aimAngle = ((double)memInput[memInput.Count - 1].intAim/65535.0)*2.0*Math.PI;
cursorPosition = AnimController.Collider.Position+new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle))*60.0f;
closestItem = Item.ItemList.Find(it => it.ID == memInput[memInput.Count - 1].interact);
closestItem = Entity.FindEntityByID(memInput[memInput.Count - 1].interact) as Item;
memInput.RemoveAt(memInput.Count - 1);
TransformCursorPos();