Tiny optimization
This commit is contained in:
@@ -1366,7 +1366,7 @@ namespace Barotrauma
|
||||
double aimAngle = ((double)memInput[memInput.Count - 1].intAim/65535.0)*2.0*Math.PI;
|
||||
cursorPosition = AnimController.Collider.Position+new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle))*60.0f;
|
||||
|
||||
closestItem = Item.ItemList.Find(it => it.ID == memInput[memInput.Count - 1].interact);
|
||||
closestItem = Entity.FindEntityByID(memInput[memInput.Count - 1].interact) as Item;
|
||||
memInput.RemoveAt(memInput.Count - 1);
|
||||
|
||||
TransformCursorPos();
|
||||
|
||||
Reference in New Issue
Block a user