From 72eb2aa769770ca551679d4c7eab2ec3452b90a3 Mon Sep 17 00:00:00 2001 From: Regalis Date: Mon, 9 Jan 2017 21:39:39 +0200 Subject: [PATCH] Tiny optimization --- Subsurface/Source/Characters/Character.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Subsurface/Source/Characters/Character.cs b/Subsurface/Source/Characters/Character.cs index 64f057b5e..0ac5ed310 100644 --- a/Subsurface/Source/Characters/Character.cs +++ b/Subsurface/Source/Characters/Character.cs @@ -1366,7 +1366,7 @@ namespace Barotrauma double aimAngle = ((double)memInput[memInput.Count - 1].intAim/65535.0)*2.0*Math.PI; cursorPosition = AnimController.Collider.Position+new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle))*60.0f; - closestItem = Item.ItemList.Find(it => it.ID == memInput[memInput.Count - 1].interact); + closestItem = Entity.FindEntityByID(memInput[memInput.Count - 1].interact) as Item; memInput.RemoveAt(memInput.Count - 1); TransformCursorPos();