Fix formatting

This commit is contained in:
Cintique
2022-05-06 19:20:20 +10:00
parent 5aef20aae2
commit 726399a87d
@@ -5,93 +5,94 @@ using System.Diagnostics;
namespace Barotrauma namespace Barotrauma
{ {
public class LuaCsTimer public class LuaCsTimer
{ {
public static long LastUpdateTime = 0; public static long LastUpdateTime = 0;
public static double Time => Timing.TotalTime; public static double Time => Timing.TotalTime;
public static float GetUsageMemory() public static float GetUsageMemory()
{
Process proc = Process.GetCurrentProcess();
float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2);
proc.Dispose();
return memory;
}
private class TimerComparer : IComparer<TimedAction>
{
public int Compare(TimedAction timedAction1, TimedAction timedAction2)
{ {
Process proc = Process.GetCurrentProcess(); if (timedAction1 == null || timedAction2 == null)
float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2); return 0;
proc.Dispose(); return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime);
}
}
return memory; private class TimedAction
{
public LuaCsAction action
{
get;
private set;
} }
private class TimerComparer : IComparer<TimedAction> private int delayMs;
public double executionTime
{ {
public int Compare(TimedAction timedAction1, TimedAction timedAction2) get;
private set;
}
public TimedAction(LuaCsAction action, int delayMs)
{
this.action = action;
this.delayMs = delayMs;
executionTime = Time + (delayMs / 1000f);
}
}
private static List<TimedAction> timedActions = new List<TimedAction>();
private static void AddTimer(TimedAction timedAction)
{
int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer());
if (insertionPoint < 0)
{
insertionPoint = ~insertionPoint;
}
timedActions.Insert(insertionPoint, timedAction);
}
public static void Update()
{
while (timedActions.Count > 0)
{
TimedAction timedAction = timedActions[0];
if (Time >= timedAction.executionTime)
{ {
if (timedAction1 == null || timedAction2 == null) timedAction.action();
return 0; timedActions.RemoveAt(0);
return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime); }
else
{
break;
} }
} }
}
private class TimedAction public static void Clear()
{ {
public LuaCsAction action timedActions = new List<TimedAction>();
{ }
get;
private set;
}
private int delayMs; public static void Wait(LuaCsAction action, int millisecondDelay)
{
public double executionTime TimedAction timedAction = new TimedAction(action, millisecondDelay);
{ AddTimer(timedAction);
get; }
private set; }
}
public TimedAction(LuaCsAction action, int delayMs)
{
this.action = action;
this.delayMs = delayMs;
executionTime = Time + (delayMs / 1000f);
}
}
private static List<TimedAction> timedActions = new List<TimedAction>();
private static void AddTimer(TimedAction timedAction)
{
int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer());
if (insertionPoint < 0)
{
insertionPoint = ~insertionPoint;
}
timedActions.Insert(insertionPoint, timedAction);
}
public static void Update()
{
while (timedActions.Count > 0)
{
TimedAction timedAction = timedActions[0];
if (Time >= timedAction.executionTime)
{
timedAction.action();
timedActions.RemoveAt(0);
}
else
{
break;
}
}
}
public static void Clear()
{
timedActions = new List<TimedAction>();
}
public static void Wait(LuaCsAction action, int millisecondDelay)
{
TimedAction timedAction = new TimedAction(action, millisecondDelay);
AddTimer(timedAction);
}
}
} }