diff --git a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsTimer.cs b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsTimer.cs index 7903755d8..5c0cae3bc 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsTimer.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsTimer.cs @@ -5,93 +5,94 @@ using System.Diagnostics; namespace Barotrauma { public class LuaCsTimer - { - public static long LastUpdateTime = 0; - - public static double Time => Timing.TotalTime; + { + public static long LastUpdateTime = 0; + + public static double Time => Timing.TotalTime; + + public static float GetUsageMemory() + { + Process proc = Process.GetCurrentProcess(); + float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2); + proc.Dispose(); + + return memory; + } + + private class TimerComparer : IComparer + { + public int Compare(TimedAction timedAction1, TimedAction timedAction2) + { + if (timedAction1 == null || timedAction2 == null) + return 0; + return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime); + } + } + + private class TimedAction + { + public LuaCsAction action + { + get; + private set; + } + + private int delayMs; + + public double executionTime + { + get; + private set; + } + + public TimedAction(LuaCsAction action, int delayMs) + { + this.action = action; + this.delayMs = delayMs; + executionTime = Time + (delayMs / 1000f); + } + } + + private static List timedActions = new List(); + + private static void AddTimer(TimedAction timedAction) + { + int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer()); - public static float GetUsageMemory() + if (insertionPoint < 0) { - Process proc = Process.GetCurrentProcess(); - float memory = MathF.Round(proc.PrivateMemorySize64 / (1024 * 1024), 2); - proc.Dispose(); - - return memory; - } - - private class TimerComparer : IComparer - { - public int Compare(TimedAction timedAction1, TimedAction timedAction2) - { - if (timedAction1 == null || timedAction2 == null) - return 0; - return -Math.Sign(timedAction2.executionTime - timedAction1.executionTime); - } - } - - private class TimedAction - { - public LuaCsAction action - { - get; - private set; - } - - private int delayMs; - - public double executionTime - { - get; - private set; - } - public TimedAction(LuaCsAction action, int delayMs) - { - this.action = action; - this.delayMs = delayMs; - executionTime = Time + (delayMs / 1000f); - } + insertionPoint = ~insertionPoint; } - private static List timedActions = new List(); - - private static void AddTimer(TimedAction timedAction) + timedActions.Insert(insertionPoint, timedAction); + } + + public static void Update() + { + while (timedActions.Count > 0) { - int insertionPoint = timedActions.BinarySearch(timedAction, new TimerComparer()); - - if (insertionPoint < 0) + TimedAction timedAction = timedActions[0]; + if (Time >= timedAction.executionTime) { - insertionPoint = ~insertionPoint; + timedAction.action(); + timedActions.RemoveAt(0); } - - timedActions.Insert(insertionPoint, timedAction); - } - - public static void Update() - { - while (timedActions.Count > 0) + else { - TimedAction timedAction = timedActions[0]; - if (Time >= timedAction.executionTime) - { - timedAction.action(); - timedActions.RemoveAt(0); - } - else - { - break; - } + break; } } - - public static void Clear() - { - timedActions = new List(); - } - - public static void Wait(LuaCsAction action, int millisecondDelay) - { - TimedAction timedAction = new TimedAction(action, millisecondDelay); - AddTimer(timedAction); - } - } + } + + public static void Clear() + { + timedActions = new List(); + } + + public static void Wait(LuaCsAction action, int millisecondDelay) + { + TimedAction timedAction = new TimedAction(action, millisecondDelay); + AddTimer(timedAction); + } + } } \ No newline at end of file