- both clients and server limit the number of chat messages written per packet

- added an error message if MTU is exceeded
- if the server disconnects a client while reading a message from them, the rest of the message is ignored
This commit is contained in:
Regalis
2017-06-01 22:07:01 +03:00
parent a07f2c8346
commit 70e862e92f
2 changed files with 42 additions and 18 deletions

View File

@@ -958,12 +958,17 @@ namespace Barotrauma.Networking
outmsg.Write(ChatMessage.LastID);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
foreach (ChatMessage cMsg in chatMsgQueue)
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
cMsg.ClientWrite(outmsg);
chatMsgQueue[i].ClientWrite(outmsg);
}
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
}
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}
@@ -978,20 +983,22 @@ namespace Barotrauma.Networking
outmsg.Write(entityEventManager.LastReceivedID);
chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, lastSentChatMsgID));
foreach (ChatMessage cMsg in chatMsgQueue)
for (int i = 0; i < chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
cMsg.ClientWrite(outmsg);
}
if (Character.Controlled != null)
{
Character.Controlled.ClientWrite(outmsg);
chatMsgQueue[i].ClientWrite(outmsg);
}
Character.Controlled?.ClientWrite(outmsg);
entityEventManager.Write(outmsg, client.ServerConnection);
outmsg.Write((byte)ClientNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > client.Configuration.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + client.Configuration.MaximumTransmissionUnit);
}
client.SendMessage(outmsg, NetDeliveryMethod.Unreliable);
}

View File

@@ -652,8 +652,10 @@ namespace Barotrauma.Networking
break;
default:
return;
//break;
}
//don't read further messages if the client has been disconnected (kicked due to spam for example)
if (!connectedClients.Contains(c)) break;
}
}
@@ -752,6 +754,9 @@ namespace Barotrauma.Networking
default:
return;
}
//don't read further messages if the client has been disconnected (kicked due to spam for example)
if (!connectedClients.Contains(c)) break;
}
}
@@ -846,9 +851,8 @@ namespace Barotrauma.Networking
outmsg.Write(c.lastSentEntityEventID);
c.chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, c.lastRecvChatMsgID));
int maxChatMsgsPerPacket = 50;
for (int i = 0; i < c.chatMsgQueue.Count && i < maxChatMsgsPerPacket; i++)
for (int i = 0; i < c.chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
c.chatMsgQueue[i].ServerWrite(outmsg, c);
}
@@ -897,6 +901,12 @@ namespace Barotrauma.Networking
entityEventManager.Write(c, outmsg);
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > config.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + config.MaximumTransmissionUnit);
}
server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
}
@@ -959,12 +969,19 @@ namespace Barotrauma.Networking
outmsg.Write(c.lastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
c.chatMsgQueue.RemoveAll(cMsg => !NetIdUtils.IdMoreRecent(cMsg.NetStateID, c.lastRecvChatMsgID));
foreach (ChatMessage cMsg in c.chatMsgQueue)
for (int i = 0; i < c.chatMsgQueue.Count && i < ChatMessage.MaxMessagesPerPacket; i++)
{
cMsg.ServerWrite(outmsg, c);
}
c.chatMsgQueue[i].ServerWrite(outmsg, c);
}
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > config.MaximumTransmissionUnit)
{
DebugConsole.ThrowError("Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + config.MaximumTransmissionUnit);
}
server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
}