Spam filter tweaking: ChatSpamSpeed increases even if messages aren't similar, clients can get kicked out if they keep sending messages after they've been muted
This commit is contained in:
@@ -14,6 +14,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
public const int MaxLength = 150;
|
||||
|
||||
public const int MaxMessagesPerPacket = 10;
|
||||
|
||||
public const float SpeakRange = 2000.0f;
|
||||
|
||||
public static Color[] MessageColor =
|
||||
@@ -138,32 +140,23 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
UInt16 ID = msg.ReadUInt16();
|
||||
string txt = msg.ReadString();
|
||||
if (txt == null) txt = "";
|
||||
|
||||
if (!NetIdUtils.IdMoreRecent(ID, c.lastSentChatMsgID)) return;
|
||||
|
||||
c.lastSentChatMsgID = ID;
|
||||
|
||||
if (txt.Length > MaxLength)
|
||||
{
|
||||
txt = txt.Substring(0, MaxLength);
|
||||
}
|
||||
|
||||
if (!NetIdUtils.IdMoreRecent(ID, c.lastSentChatMsgID)) return;
|
||||
|
||||
c.lastSentChatMessages.Add(txt);
|
||||
if (c.lastSentChatMessages.Count > 10)
|
||||
{
|
||||
c.lastSentChatMessages.RemoveRange(0, c.lastSentChatMessages.Count-10);
|
||||
}
|
||||
|
||||
|
||||
c.lastSentChatMsgID = ID;
|
||||
|
||||
//SPAM FILTER
|
||||
if (c.ChatSpamTimer > 0.0f)
|
||||
{
|
||||
//player has already been spamming, stop again
|
||||
ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
|
||||
c.ChatSpamTimer = 10.0f;
|
||||
GameMain.Server.SendChatMessage(denyMsg, c);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
float similarity = 0.0f;
|
||||
for (int i = 0; i < c.lastSentChatMessages.Count; i++)
|
||||
{
|
||||
@@ -190,7 +183,15 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
c.ChatSpamSpeed += similarity;
|
||||
c.ChatSpamSpeed += similarity + 0.5f;
|
||||
|
||||
if (c.ChatSpamTimer > 0.0f)
|
||||
{
|
||||
ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
|
||||
c.ChatSpamTimer = 10.0f;
|
||||
GameMain.Server.SendChatMessage(denyMsg, c);
|
||||
return;
|
||||
}
|
||||
|
||||
GameMain.Server.SendChatMessage(txt, null, c);
|
||||
}
|
||||
@@ -213,7 +214,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
static public void ClientRead(NetIncomingMessage msg)
|
||||
public static void ClientRead(NetIncomingMessage msg)
|
||||
{
|
||||
UInt16 ID = msg.ReadUInt16();
|
||||
ChatMessageType type = (ChatMessageType)msg.ReadByte();
|
||||
|
||||
Reference in New Issue
Block a user