- health/oxygen syncing with the new -100.0 - 100.0 range taken into account
- enemies die when their health reaches 0.0 (instead of -100.0) - HUD, chatbox etc disabled when the character is unconscious
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@@ -250,6 +250,9 @@ namespace Barotrauma.Networking
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{
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if (gameStarted && Screen.Selected == GameMain.GameScreen)
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{
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chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
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chatMsgBox.Visible = chatBox.Visible;
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inGameHUD.Update(deltaTime);
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GameMain.GameSession.CrewManager.Update(deltaTime);
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