v0.6.1.3
This commit is contained in:
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.2")]
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[assembly: AssemblyVersion("0.6.1.3")]
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[assembly: AssemblyFileVersion("0.6.1.2")]
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[assembly: AssemblyFileVersion("0.6.1.3")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.6.1.2")]
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[assembly: AssemblyVersion("0.6.1.3")]
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[assembly: AssemblyFileVersion("0.6.1.2")]
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[assembly: AssemblyFileVersion("0.6.1.3")]
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@@ -1,3 +1,16 @@
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---------------------------------------------------------------------------------------------------------
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v0.6.1.3
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---------------------------------------------------------------------------------------------------------
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- Fixed hulls not being rendered in the submarine editor.
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- Crouching is synced between the server and the clients.
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- Plasma cutters and welding tools ignore platforms and stairs - placing a platform on a wall doesn't
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prevent welding/cutting the wall anymore.
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- Using the SetClientCharacter console command forces the client's line of sight effect back on.
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- Fixed null reference exceptions when syncing docking ports that haven't been docked to anything.
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- Fixed invisible diving suits in some of the respawn shuttles (specifically ones where the suits spawn
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directly on the floor).
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v0.6.1.2
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v0.6.1.2
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@@ -14,7 +27,6 @@ in the submarine editor.
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- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
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- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
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mysterious client-side fires around docking ports and "unknown object header" errors.
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mysterious client-side fires around docking ports and "unknown object header" errors.
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v0.6.1.1
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v0.6.1.1
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