Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
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@@ -3,7 +3,7 @@
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
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<attack range="70" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<attack range="70" damagerange="35" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>
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<StatusEffect type="OnUse" target="This" Health="10.0" disabledeltatime="true"/>
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</attack>
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