[Milestone] AssemblyLoader completed.
Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
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using System;
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using System.Collections.Immutable;
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using System.Reflection;
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using Barotrauma.LuaCs.Data;
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using Microsoft.CodeAnalysis;
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namespace Barotrauma.LuaCs.Services;
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public interface IPluginManagementService : IReusableService
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{
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/// <summary>
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/// Checks if an assembly with either the fully-qualified name globally or a 'friendly name' within loaded plugins
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/// with the given name is loaded.
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/// </summary>
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/// <param name="friendlyName"></param>
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/// <returns></returns>
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bool IsAssemblyLoadedGlobal(string friendlyName);
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// TODO: Documentation.
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FluentResults.Result<ImmutableArray<T>> GetTypes<T>(
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ContentPackage package = null,
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string namespacePrefix = null,
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bool includeInterfaces = false,
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bool includeAbstractTypes = false,
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bool includeDefaultContext = true,
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bool includeExplicitAssembliesOnly = false);
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/// <summary>
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/// Gets the assembly <c>MetadataReference</c> collection for the BCL and base game assemblies.
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/// </summary>
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/// <returns></returns>
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ImmutableArray<MetadataReference> GetStandardMetadataReferences();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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ImmutableArray<MetadataReference> GetPluginMetadataReferences();
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/// <summary>
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///
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/// </summary>
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/// <param name="package"></param>
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/// <returns></returns>
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FluentResults.Result<ImmutableArray<IAssemblyResourceInfo>> GetCachedAssembliesForPackage(ContentPackage package);
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/// <summary>
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///
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/// </summary>
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/// <param name="resource"></param>
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/// <returns>Success/Failure and list of failed resources, if any.</returns>
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FluentResults.Result<ImmutableArray<IAssemblyResourceInfo>> LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource);
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}
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