Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Services/_Interfaces/IPluginManagementService.cs
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00

54 lines
1.8 KiB
C#

using System;
using System.Collections.Immutable;
using System.Reflection;
using Barotrauma.LuaCs.Data;
using Microsoft.CodeAnalysis;
namespace Barotrauma.LuaCs.Services;
public interface IPluginManagementService : IReusableService
{
/// <summary>
/// Checks if an assembly with either the fully-qualified name globally or a 'friendly name' within loaded plugins
/// with the given name is loaded.
/// </summary>
/// <param name="friendlyName"></param>
/// <returns></returns>
bool IsAssemblyLoadedGlobal(string friendlyName);
// TODO: Documentation.
FluentResults.Result<ImmutableArray<T>> GetTypes<T>(
ContentPackage package = null,
string namespacePrefix = null,
bool includeInterfaces = false,
bool includeAbstractTypes = false,
bool includeDefaultContext = true,
bool includeExplicitAssembliesOnly = false);
/// <summary>
/// Gets the assembly <c>MetadataReference</c> collection for the BCL and base game assemblies.
/// </summary>
/// <returns></returns>
ImmutableArray<MetadataReference> GetStandardMetadataReferences();
/// <summary>
///
/// </summary>
/// <returns></returns>
ImmutableArray<MetadataReference> GetPluginMetadataReferences();
/// <summary>
///
/// </summary>
/// <param name="package"></param>
/// <returns></returns>
FluentResults.Result<ImmutableArray<IAssemblyResourceInfo>> GetCachedAssembliesForPackage(ContentPackage package);
/// <summary>
///
/// </summary>
/// <param name="resource"></param>
/// <returns>Success/Failure and list of failed resources, if any.</returns>
FluentResults.Result<ImmutableArray<IAssemblyResourceInfo>> LoadAssemblyResources(ImmutableArray<IAssemblyResourceInfo> resource);
}