diff --git a/Barotrauma/BarotraumaShared/Content/Items/Jobgear/misc.xml b/Barotrauma/BarotraumaShared/Content/Items/Jobgear/misc.xml
index 50e1d602b..41c418c2c 100644
--- a/Barotrauma/BarotraumaShared/Content/Items/Jobgear/misc.xml
+++ b/Barotrauma/BarotraumaShared/Content/Items/Jobgear/misc.xml
@@ -16,15 +16,12 @@
-
-
-
-
-
-
+
+
-
+
+
diff --git a/Barotrauma/BarotraumaShared/Source/Networking/GameServer.cs b/Barotrauma/BarotraumaShared/Source/Networking/GameServer.cs
index e5c25b008..cb75b8492 100644
--- a/Barotrauma/BarotraumaShared/Source/Networking/GameServer.cs
+++ b/Barotrauma/BarotraumaShared/Source/Networking/GameServer.cs
@@ -1777,7 +1777,7 @@ namespace Barotrauma.Networking
//return if senderCharacter doesn't have a working radio
var radio = senderCharacter.Inventory.Items.FirstOrDefault(i => i != null && i.GetComponent() != null);
- if (radio == null) return;
+ if (radio == null || !senderCharacter.HasEquippedItem(radio)) return;
senderRadio = radio.GetComponent();
if (!senderRadio.CanTransmit()) return;
@@ -1866,10 +1866,10 @@ namespace Barotrauma.Networking
{
var receiverItem = receiver.Inventory.Items.FirstOrDefault(i => i?.GetComponent() != null);
//client doesn't have a radio -> don't send
- if (receiverItem == null) return "";
+ if (receiverItem == null || !receiver.HasEquippedItem(receiverItem)) return "";
var senderItem = sender.Inventory.Items.FirstOrDefault(i => i?.GetComponent() != null);
- if (senderItem == null) return "";
+ if (senderItem == null || !sender.HasEquippedItem(senderItem)) return "";
var receiverRadio = receiverItem.GetComponent();
var senderRadio = senderItem.GetComponent();