Hydrothermal vents emit sounds & being inside the smoke makes the camera shake
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@@ -111,7 +111,8 @@
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<overridecommonness commonness="1" leveltype="Wastes" />
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<overridecommonness commonness="3" leveltype="Ridge" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="0,443,455,1605" origin="0.5,0.9"/>
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<Trigger position="0,5500" radius="2000" height="10000">
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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@@ -125,10 +126,11 @@
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velocitymax="2000"/>
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</blacksmoker>
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-90,90" commonness="0">
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-10,10" commonness="0">
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<overridecommonness commonness="1" leveltype="Wastes" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="463,1329,525,719" origin="0.5,0.9"/>
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<Trigger position="0,5500" radius="2000" height="10000">
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<ParticleEmitter
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@@ -141,10 +143,11 @@
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velocitymax="2000"/>
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</blacksmoker>
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-90,90" commonness="0">
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<blacksmoker spawnpos="SeaFloor" alignment="Top" minsize="1" maxsize="2" randomrotation="-10,10" commonness="0">
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<overridecommonness commonness="1" leveltype="Wastes" />
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<Sprite texture="Content/BackgroundSprites/seafloor.png" sourcerect="1030,1245,440,803" origin="0.5,0.9"/>
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<Trigger position="0,5500" radius="2000" height="10000">
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<Sound file ="Content/Sounds/Water/BlackSmoker.ogg" range="7000" position="0,4000"/>
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<Trigger position="0,5500" radius="2000" height="10000" camerashake="5">
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<Attack damage="10.0" duration="1.0" targetforce="10.0" damagetype="Burn" onlyhumans="true"/>
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</Trigger>
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<ParticleEmitter
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@@ -23,6 +23,8 @@ namespace Barotrauma
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private List<Entity> triggerers = new List<Entity>();
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private float cameraShake;
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public Vector2 WorldPosition
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{
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get { return ConvertUnits.ToDisplayUnits(physicsBody.Position); }
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@@ -52,6 +54,8 @@ namespace Barotrauma
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physicsBody.FarseerBody.IsKinematic = true;
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physicsBody.SetTransform(ConvertUnits.ToSimUnits(position), rotation);
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cameraShake = ToolBox.GetAttributeFloat(element, "camerashake", 0.0f);
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foreach (XElement subElement in element.Elements())
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{
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@@ -128,6 +132,11 @@ namespace Barotrauma
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attack.DoDamage(null, damageable, WorldPosition, deltaTime, false);
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}
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}
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if (triggerer == Character.Controlled || triggerer == Character.Controlled?.Submarine)
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{
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GameMain.GameScreen.Cam.Shake = Math.Max(GameMain.GameScreen.Cam.Shake, cameraShake);
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}
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}
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}
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}
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