(4ddd494a4) Add a todo note.
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@@ -244,6 +244,7 @@ namespace Barotrauma
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}
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}
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}
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// TODO: could we get a closest door to the outside and target the flowing hull if no airlock is found?
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// Huge preference for closer targets
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float distance = Vector2.DistanceSquared(character.WorldPosition, hull.WorldPosition);
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float distanceFactor = MathHelper.Lerp(1, 0.2f, MathUtils.InverseLerp(0, MathUtils.Pow(100000, 2), distance));
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