(72ae6ed22) Use display name (translated) instead of room name.
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@@ -235,7 +235,7 @@ namespace Barotrauma.Tutorials
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patient1.CanSpeak = true;
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var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient1.AIController.Enabled = true;
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while (doctor.CurrentHull != patient1.CurrentHull)
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@@ -319,7 +319,7 @@ namespace Barotrauma.Tutorials
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patient2.CanSpeak = true;
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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patient2.AIController.Enabled = true;
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patient2.Oxygen = -50;
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CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
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@@ -381,7 +381,7 @@ namespace Barotrauma.Tutorials
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newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
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GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.RoomName, givingOrderToSelf: false);
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string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
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if (subPatients[i].CanSpeak)
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{
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subPatients[i].Speak(message, ChatMessageType.Order);
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@@ -821,6 +821,54 @@ namespace Barotrauma
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VoiceSetting = voiceSetting;
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}
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}
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if (!SelectedContentPackages.Any())
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{
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var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
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if (availablePackage != null)
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{
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SelectedContentPackages.Add(availablePackage);
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}
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}
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//save to get rid of the invalid selected packages in the config file
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if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
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}
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#endregion
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#region Save DefaultConfig
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private void SaveNewDefaultConfig()
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{
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XDocument doc = new XDocument();
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if (doc.Root == null)
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{
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doc.Add(new XElement("config"));
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}
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doc.Root.Add(
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new XAttribute("language", TextManager.Language),
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new XAttribute("masterserverurl", MasterServerUrl),
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("voicechatvolume", voiceChatVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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new XAttribute("usesteammatchmaking", useSteamMatchmaking),
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new XAttribute("quickstartsub", QuickStartSubmarineName),
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new XAttribute("requiresteamauthentication", requireSteamAuthentication),
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new XAttribute("aimassistamount", aimAssistAmount));
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if (!ShowUserStatisticsPrompt)
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{
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doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
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}
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if (WasGameUpdated)
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{
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doc.Root.Add(new XAttribute("wasgameupdated", true));
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}
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useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
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requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
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