fix reversed disableDisconnectCharacter
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@@ -395,7 +395,7 @@ namespace Barotrauma.Networking
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Character character = Character.CharacterList[i];
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Character character = Character.CharacterList[i];
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if (character.IsDead || !character.ClientDisconnected) { continue; }
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if (character.IsDead || !character.ClientDisconnected) { continue; }
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if (GameMain.Lua.game.disableDisconnectCharacter)
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if (!GameMain.Lua.game.disableDisconnectCharacter)
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{
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{
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character.KillDisconnectedTimer += deltaTime;
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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character.SetStun(1.0f);
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