fix reversed disableDisconnectCharacter

This commit is contained in:
Evil Factory
2021-11-19 16:21:32 -03:00
parent af3293ffbf
commit 63fb9e3354
@@ -395,7 +395,7 @@ namespace Barotrauma.Networking
Character character = Character.CharacterList[i]; Character character = Character.CharacterList[i];
if (character.IsDead || !character.ClientDisconnected) { continue; } if (character.IsDead || !character.ClientDisconnected) { continue; }
if (GameMain.Lua.game.disableDisconnectCharacter) if (!GameMain.Lua.game.disableDisconnectCharacter)
{ {
character.KillDisconnectedTimer += deltaTime; character.KillDisconnectedTimer += deltaTime;
character.SetStun(1.0f); character.SetStun(1.0f);