diff --git a/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs b/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs index 3bd5e1c12..3d52593b8 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs @@ -395,7 +395,7 @@ namespace Barotrauma.Networking Character character = Character.CharacterList[i]; if (character.IsDead || !character.ClientDisconnected) { continue; } - if (GameMain.Lua.game.disableDisconnectCharacter) + if (!GameMain.Lua.game.disableDisconnectCharacter) { character.KillDisconnectedTimer += deltaTime; character.SetStun(1.0f);