From 63fb9e3354ea076085cbf7c5e8591f1cdb64bfb6 Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Fri, 19 Nov 2021 16:21:32 -0300 Subject: [PATCH] fix reversed disableDisconnectCharacter --- .../BarotraumaServer/ServerSource/Networking/GameServer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs b/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs index 3bd5e1c12..3d52593b8 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs @@ -395,7 +395,7 @@ namespace Barotrauma.Networking Character character = Character.CharacterList[i]; if (character.IsDead || !character.ClientDisconnected) { continue; } - if (GameMain.Lua.game.disableDisconnectCharacter) + if (!GameMain.Lua.game.disableDisconnectCharacter) { character.KillDisconnectedTimer += deltaTime; character.SetStun(1.0f);