characterdeath with killer and killing affliction

why this wasnt already a feature i do not know
This commit is contained in:
jimmyl
2021-08-29 20:03:37 +02:00
committed by GitHub
parent e24797dd05
commit 63ef6c82cb

View File

@@ -27,7 +27,7 @@ namespace Barotrauma
GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
}
}
GameMain.Lua.hook.Call("characterDeath", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(this),MoonSharp.Interpreter.UserData.Create(causeOfDeath.Killer),MoonSharp.Interpreter.UserData.Create(causeOfDeathAffliction) });
healthUpdateTimer = 0.0f;
if (CauseOfDeath.Killer != null && CauseOfDeath.Killer.IsTraitor && CauseOfDeath.Killer != this)