refactor: no more dynvalues or userdatas
This commit is contained in:
@@ -366,7 +366,7 @@ namespace Barotrauma
|
||||
TaskPool.Update();
|
||||
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
|
||||
|
||||
GameMain.Lua.hook.Call("think", new DynValue[] { DynValue.NewNumber(elapsedTime), DynValue.NewNumber(Timing.TotalTime) });
|
||||
GameMain.Lua.hook.Call("think", new object[] { elapsedTime, Timing.TotalTime });
|
||||
|
||||
Timing.Accumulator -= Timing.Step;
|
||||
}
|
||||
|
||||
@@ -31,28 +31,15 @@ namespace Barotrauma
|
||||
private class LuaPlayer
|
||||
{
|
||||
|
||||
public static List<DynValue> GetAllCharacters()
|
||||
public static List<Character> GetAllCharacters()
|
||||
{
|
||||
List<DynValue> values = new List<DynValue>();
|
||||
|
||||
foreach (Character ch in Character.CharacterList)
|
||||
{
|
||||
values.Add(UserData.Create(ch));
|
||||
}
|
||||
|
||||
return values;
|
||||
return Character.CharacterList;
|
||||
}
|
||||
|
||||
public static List<DynValue> GetAllClients()
|
||||
public static List<Client> GetAllClients()
|
||||
{
|
||||
List<DynValue> values = new List<DynValue>();
|
||||
|
||||
foreach (Client ch in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
values.Add(UserData.Create(ch));
|
||||
}
|
||||
|
||||
return values;
|
||||
return GameMain.Server.ConnectedClients;
|
||||
}
|
||||
|
||||
public static CharacterInfo CreateCharacterInfo(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced)
|
||||
@@ -364,12 +351,6 @@ namespace Barotrauma
|
||||
env = e;
|
||||
}
|
||||
|
||||
public void Simple(int time, DynValue function)
|
||||
{
|
||||
|
||||
Task.Delay(time).ContinueWith(o => { env.RunFunction(function); });
|
||||
}
|
||||
|
||||
public static double GetTime()
|
||||
{
|
||||
return Timing.TotalTime;
|
||||
@@ -469,15 +450,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
// hooks:
|
||||
// chatMessage
|
||||
// think
|
||||
// update
|
||||
// clientConnected
|
||||
// clientDisconnected
|
||||
// roundStart
|
||||
// roundEnd
|
||||
|
||||
public class LuaHook
|
||||
{
|
||||
public LuaSetup env;
|
||||
@@ -491,9 +463,9 @@ namespace Barotrauma
|
||||
{
|
||||
public string name;
|
||||
public string hookName;
|
||||
public DynValue function;
|
||||
public object function;
|
||||
|
||||
public HookFunction(string n, string hn, DynValue func)
|
||||
public HookFunction(string n, string hn, object func)
|
||||
{
|
||||
name = n;
|
||||
hookName = hn;
|
||||
@@ -503,7 +475,7 @@ namespace Barotrauma
|
||||
|
||||
public List<HookFunction> hookFunctions = new List<HookFunction>();
|
||||
|
||||
public void Add(string name, string hookName, DynValue function)
|
||||
public void Add(string name, string hookName, object function)
|
||||
{
|
||||
foreach (HookFunction hf in hookFunctions)
|
||||
{
|
||||
@@ -518,7 +490,7 @@ namespace Barotrauma
|
||||
hookFunctions.Add(new HookFunction(name, hookName, function));
|
||||
}
|
||||
|
||||
public DynValue Call(string name, DynValue[] args)
|
||||
public object Call(string name, object[] args)
|
||||
{
|
||||
foreach (HookFunction hf in hookFunctions)
|
||||
{
|
||||
|
||||
@@ -13,46 +13,6 @@ namespace Barotrauma
|
||||
public static void RegisterAll()
|
||||
{
|
||||
|
||||
/* // Vector 2
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector2),
|
||||
dynVal => {
|
||||
Table table = dynVal.Table;
|
||||
float x = (float)((Double)table[1]);
|
||||
float y = (float)((Double)table[2]);
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
);
|
||||
Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector2>(
|
||||
(script, vector) => {
|
||||
DynValue x = DynValue.NewNumber((double)vector.X);
|
||||
DynValue y = DynValue.NewNumber((double)vector.Y);
|
||||
DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y });
|
||||
return dynVal;
|
||||
}
|
||||
);
|
||||
|
||||
// Vector3
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Vector3),
|
||||
dynVal => {
|
||||
Table table = dynVal.Table;
|
||||
float x = (float)((Double)table[1]);
|
||||
float y = (float)((Double)table[2]);
|
||||
float z = (float)((Double)table[3]);
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
);
|
||||
Script.GlobalOptions.CustomConverters.SetClrToScriptCustomConversion<Vector3>(
|
||||
(script, vector) => {
|
||||
DynValue x = DynValue.NewNumber((double)vector.X);
|
||||
DynValue y = DynValue.NewNumber((double)vector.Y);
|
||||
DynValue z = DynValue.NewNumber((double)vector.Z);
|
||||
DynValue dynVal = DynValue.NewTable(script, new DynValue[] { x, y, z });
|
||||
return dynVal;
|
||||
}
|
||||
);*/
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using Microsoft.Xna.Framework;
|
||||
using System.Threading.Tasks;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.Diagnostics;
|
||||
using NLua;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -56,19 +57,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void RunFunction(DynValue func)
|
||||
{
|
||||
try
|
||||
{
|
||||
lua.Call(func);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleLuaException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public DynValue DoFile(string file)
|
||||
{
|
||||
try
|
||||
|
||||
@@ -117,19 +117,18 @@ namespace Barotrauma.Networking
|
||||
return;
|
||||
}
|
||||
|
||||
var should = GameMain.Lua.hook.Call("chatMessage", new DynValue[] { DynValue.NewString(txt), UserData.Create(c), UserData.Create(type) });
|
||||
var should = GameMain.Lua.hook.Call("chatMessage", new object[] { txt, c, type });
|
||||
|
||||
|
||||
if(should != null)
|
||||
{
|
||||
if (should.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (type == ChatMessageType.Order)
|
||||
|
||||
@@ -310,7 +310,7 @@ namespace Barotrauma.Networking
|
||||
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
|
||||
}
|
||||
|
||||
GameMain.Lua.hook.Call("clientConnected", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(newClient) });
|
||||
GameMain.Lua.hook.Call("clientConnected", new object[] { newClient });
|
||||
|
||||
|
||||
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
|
||||
@@ -2439,7 +2439,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
roundStartTime = DateTime.Now;
|
||||
|
||||
GameMain.Lua.hook.Call("roundStart", new MoonSharp.Interpreter.DynValue[] { });
|
||||
GameMain.Lua.hook.Call("roundStart", new object[] { });
|
||||
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
@@ -2561,7 +2561,7 @@ namespace Barotrauma.Networking
|
||||
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
|
||||
}
|
||||
|
||||
GameMain.Lua.hook.Call("roundEnd", new MoonSharp.Interpreter.DynValue[] { });
|
||||
GameMain.Lua.hook.Call("roundEnd", new object[] { });
|
||||
|
||||
|
||||
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
|
||||
@@ -2857,7 +2857,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (client == null) return;
|
||||
|
||||
GameMain.Lua.hook.Call("clientDisconnected", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(client) });
|
||||
GameMain.Lua.hook.Call("clientDisconnected", new object[] { client });
|
||||
|
||||
if (gameStarted && client.Character != null)
|
||||
{
|
||||
@@ -3107,10 +3107,18 @@ namespace Barotrauma.Networking
|
||||
|
||||
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
|
||||
|
||||
var should = GameMain.Lua.hook.Call("modifyChatMessage", new DynValue[] { UserData.Create(hookChatMsg), LuaSetup.CreateUserDataSafe(senderRadio) });
|
||||
var should = GameMain.Lua.hook.Call("modifyChatMessage", new object[] { hookChatMsg, senderRadio });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
return;
|
||||
if (should != null)
|
||||
{
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//check which clients can receive the message and apply distance effects
|
||||
foreach (Client client in ConnectedClients)
|
||||
|
||||
@@ -94,10 +94,15 @@ namespace Barotrauma.Networking
|
||||
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
|
||||
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
|
||||
{
|
||||
var should = GameMain.Lua.hook.Call("canUseVoiceRadio", new DynValue[] { UserData.Create(sender), LuaSetup.CreateUserDataSafe(recipient) });
|
||||
var should = GameMain.Lua.hook.Call("canUseVoiceRadio", new object[] { sender, recipient });
|
||||
|
||||
if (should != null)
|
||||
return should.CastToBool();
|
||||
{
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
return dyn.CastToBool();
|
||||
}
|
||||
}
|
||||
|
||||
if (recipientRadio.CanReceive(senderRadio)) { return true; }
|
||||
}
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MoonSharp" Version="2.0.0" />
|
||||
<PackageReference Include="MoonSharp.Debugger.VsCode" Version="2.0.0" />
|
||||
<PackageReference Include="NLua" Version="1.5.9" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
|
||||
|
||||
@@ -714,11 +714,14 @@ namespace Barotrauma
|
||||
|
||||
#if SERVER
|
||||
|
||||
var should = GameMain.Lua.hook.Call("changeFallDamage", new DynValue[] { DynValue.NewNumber(impactDamage), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(impactPos), LuaSetup.CreateUserDataSafe(velocity) });
|
||||
var should = GameMain.Lua.hook.Call("changeFallDamage", new object[] { impactDamage, character, impactPos, velocity });
|
||||
|
||||
if (should != null)
|
||||
{
|
||||
impactDamage = (float)should.CastToNumber();
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
impactDamage = (float)dyn.CastToNumber();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -3810,7 +3810,7 @@ namespace Barotrauma
|
||||
|
||||
|
||||
#if SERVER
|
||||
GameMain.Lua.hook.Call("characterDeath", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(this) });
|
||||
GameMain.Lua.hook.Call("characterDeath", new object[] { this });
|
||||
#endif
|
||||
}
|
||||
partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log);
|
||||
|
||||
@@ -410,11 +410,17 @@ namespace Barotrauma
|
||||
if (targetLimb == null)
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(affliction) });
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new object[] { this, affliction });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -428,11 +434,17 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { UserData.Create(this), UserData.Create(affliction), UserData.Create(targetLimb) });
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new object[] { this, affliction, targetLimb });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -442,11 +454,17 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { UserData.Create(this), UserData.Create(affliction)});
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new object[] { this, affliction });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -527,11 +545,17 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(attackResult), LuaSetup.CreateUserDataSafe(hitLimb) });
|
||||
var should = GameMain.Lua.hook.Call("afflictionApplied", new object[] { this, attackResult, hitLimb });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Barotrauma
|
||||
CrewManager?.Update(deltaTime);
|
||||
|
||||
#if SERVER
|
||||
GameMain.Lua.hook.Call("update", new DynValue[] { DynValue.NewNumber(deltaTime) });
|
||||
GameMain.Lua.hook.Call("update", new object[] { deltaTime });
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -441,7 +441,7 @@ namespace Barotrauma.Items.Components
|
||||
#if SERVER
|
||||
if (!lastSignal.ContainsValue(connection.Name) || lastSignal[connection.Name] != signal.value)
|
||||
{
|
||||
GameMain.Lua.hook.Call("signalReceived", new DynValue[] { UserData.Create(signal), UserData.Create(connection) });
|
||||
GameMain.Lua.hook.Call("signalReceived", new object[] { signal, connection });
|
||||
|
||||
lastSignal[connection.Name] = signal.value;
|
||||
}
|
||||
|
||||
@@ -187,10 +187,18 @@ namespace Barotrauma.Items.Components
|
||||
if (senderComponent != null && !CanReceive(senderComponent)) { return; }
|
||||
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("wifiSignalTransmitted", new DynValue[] { UserData.Create(this), UserData.Create(signal), DynValue.NewBoolean(sentFromChat) });
|
||||
var should = GameMain.Lua.hook.Call("wifiSignalTransmitted", new object[] { this, signal, sentFromChat });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
return;
|
||||
if (should != null)
|
||||
{
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool chatMsgSent = false;
|
||||
|
||||
@@ -2226,11 +2226,17 @@ namespace Barotrauma
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemUse", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(targetLimb) });
|
||||
var should = GameMain.Lua.hook.Call("itemUse", new object[] { this, character, targetLimb });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2268,11 +2274,17 @@ namespace Barotrauma
|
||||
if (condition == 0.0f) { return; }
|
||||
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemSecondaryUse", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
|
||||
var should = GameMain.Lua.hook.Call("itemSecondaryUse", new object[] { this, character});
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2308,11 +2320,17 @@ namespace Barotrauma
|
||||
public void ApplyTreatment(Character user, Character character, Limb targetLimb)
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemApplyTreatment", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(user), LuaSetup.CreateUserDataSafe(character), LuaSetup.CreateUserDataSafe(targetLimb) });
|
||||
var should = GameMain.Lua.hook.Call("itemApplyTreatment", new object[] { this, user, character, targetLimb });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2373,11 +2391,17 @@ namespace Barotrauma
|
||||
public void Drop(Character dropper, bool createNetworkEvent = true)
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemDrop", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(dropper)});
|
||||
var should = GameMain.Lua.hook.Call("itemDrop", new object[] { this, dropper});
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2432,11 +2456,17 @@ namespace Barotrauma
|
||||
public void Equip(Character character)
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemEquip", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
|
||||
var should = GameMain.Lua.hook.Call("itemEquip", new object[] { this, character});
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -2452,11 +2482,17 @@ namespace Barotrauma
|
||||
public void Unequip(Character character)
|
||||
{
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("itemUnequip", new DynValue[] { LuaSetup.CreateUserDataSafe(this), LuaSetup.CreateUserDataSafe(character)});
|
||||
var should = GameMain.Lua.hook.Call("itemUnequip", new object[] { this, character });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
if (should != null)
|
||||
{
|
||||
return;
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -651,10 +651,18 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if SERVER
|
||||
var should = GameMain.Lua.hook.Call("gapOxygenUpdate", new DynValue[] { UserData.Create(this), UserData.Create(hull1), UserData.Create(hull2) });
|
||||
var should = GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 });
|
||||
|
||||
if (should != null && should.CastToBool())
|
||||
return;
|
||||
if (should != null)
|
||||
{
|
||||
if (should is DynValue dyn)
|
||||
{
|
||||
if (dyn.CastToBool())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
float totalOxygen = hull1.Oxygen + hull2.Oxygen;
|
||||
|
||||
Reference in New Issue
Block a user