- fixed server validating its own name instead of the name of a client who's logging in

- clients automatically reconnect to the server when the connection is lost and return back to server list if they fail to reconnect
- showing the error msg as a GUIMessageBox and returning to main menu if starting a server fails
This commit is contained in:
Regalis
2017-01-14 16:57:47 +02:00
parent fdbdf9638f
commit 6252db7928
3 changed files with 88 additions and 50 deletions

View File

@@ -124,31 +124,6 @@ namespace Barotrauma.Networking
string clPackageName = inc.ReadString();
string clPackageHash = inc.ReadString();
if (clVersion != GameMain.Version.ToString())
{
inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong game version)", Color.Red);
return;
}
if (clPackageName != GameMain.SelectedPackage.Name)
{
inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package name)", Color.Red);
return;
}
if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
{
unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package hash)", Color.Red);
return;
}
string clName = Client.SanitizeName(inc.ReadString());
if (string.IsNullOrWhiteSpace(clName))
{
@@ -157,14 +132,39 @@ namespace Barotrauma.Networking
unauthClient = null;
return;
}
if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
if (clVersion != GameMain.Version.ToString())
{
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong game version)", Color.Red);
return;
}
if (!Client.IsValidName(name))
if (clPackageName != GameMain.SelectedPackage.Name)
{
inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package name)", Color.Red);
return;
}
if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
{
unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package hash)", Color.Red);
return;
}
if (!whitelist.IsWhiteListed(clName, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
{
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
return;
}
if (!Client.IsValidName(clName))
{
unauthClient.Connection.Disconnect("Your name contains illegal symbols.");
unauthenticatedClients.Remove(unauthClient);