- fixed server validating its own name instead of the name of a client who's logging in
- clients automatically reconnect to the server when the connection is lost and return back to server list if they fail to reconnect - showing the error msg as a GUIMessageBox and returning to main menu if starting a server fails
This commit is contained in:
@@ -163,10 +163,6 @@ namespace Barotrauma.Networking
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updateInterval = new TimeSpan(0, 0, 0, 0, 150);
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CoroutineManager.StartCoroutine(WaitForStartingInfo());
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// Start the timer
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//update.Start();
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}
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private bool RetryConnection(GUIButton button, object obj)
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@@ -176,19 +172,18 @@ namespace Barotrauma.Networking
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return true;
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}
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private bool SelectMainMenu(GUIButton button, object obj)
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private bool ReturnToServerList(GUIButton button, object obj)
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{
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Disconnect();
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Submarine.Unload();
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GameMain.NetworkMember = null;
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GameMain.MainMenuScreen.Select();
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GameMain.MainMenuScreen.SelectTab(MainMenuScreen.Tab.LoadGame);
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GameMain.ServerListScreen.Select();
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return true;
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}
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private bool connectCancelled;
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private bool CancelConnect(GUIButton button, object obj)
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{
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connectCancelled = true;
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@@ -318,8 +313,9 @@ namespace Barotrauma.Networking
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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string denyMessage = inc.ReadString();
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new GUIMessageBox("Couldn't connect to server", denyMessage);
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var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
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cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
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connectCancelled = true;
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}
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@@ -329,7 +325,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to server", e);
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DebugConsole.ThrowError("Error while connecting to the server", e);
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break;
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}
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@@ -360,7 +356,8 @@ namespace Barotrauma.Networking
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{
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string denyMessage = inc.ReadString();
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new GUIMessageBox("Couldn't connect to server", denyMessage);
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var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
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cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
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msgBox.Close(null, null);
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connectCancelled = true;
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@@ -415,13 +412,13 @@ namespace Barotrauma.Networking
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if (client.ConnectionStatus != NetConnectionStatus.Connected)
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{
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var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to server.", new string[] { "Retry", "Cancel" });
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var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to the server.", new string[] { "Retry", "Cancel" });
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DebugConsole.NewMessage("Failed to connect to server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
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DebugConsole.NewMessage("Failed to connect to the server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
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reconnect.Buttons[0].OnClicked += RetryConnection;
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reconnect.Buttons[0].OnClicked += reconnect.Close;
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reconnect.Buttons[1].OnClicked += SelectMainMenu;
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reconnect.Buttons[1].OnClicked += ReturnToServerList;
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reconnect.Buttons[1].OnClicked += reconnect.Close;
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}
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else
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@@ -542,6 +539,27 @@ namespace Barotrauma.Networking
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break;
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}
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break;
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case NetIncomingMessageType.StatusChanged:
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NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
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DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
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if (connectionStatus == NetConnectionStatus.Disconnected)
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{
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string disconnectMsg = inc.ReadString();
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if (disconnectMsg == "The server has been shut down")
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{
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var msgBox = new GUIMessageBox("CONNECTION LOST", "The server has been shut down");
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else if (reconnectBox == null)
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{
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reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
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connected = false;
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ConnectToServer(serverIP);
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}
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}
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break;
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}
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}
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}
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@@ -137,6 +137,7 @@ namespace Barotrauma.Networking
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private IEnumerable<object> StartServer(bool isPublic)
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{
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bool error = false;
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try
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{
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Log("Starting the server...", Color.Cyan);
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@@ -146,10 +147,29 @@ namespace Barotrauma.Networking
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}
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catch (Exception e)
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{
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Log("Error while starting the server ("+e.Message+")", Color.Red);
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DebugConsole.ThrowError("Couldn't start the server", e);
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Log("Error while starting the server (" + e.Message + ")", Color.Red);
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System.Net.Sockets.SocketException socketException = e as System.Net.Sockets.SocketException;
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if (socketException != null && socketException.SocketErrorCode == System.Net.Sockets.SocketError.AddressAlreadyInUse)
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{
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new GUIMessageBox("Starting the server failed", e.Message + ". Are you trying to run multiple servers on the same port?");
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}
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else
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{
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new GUIMessageBox("Starting the server failed", e.Message);
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}
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error = true;
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}
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if (error)
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{
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if (server != null) server.Shutdown("Error while starting the server");
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GameMain.NetworkMember = null;
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yield return CoroutineStatus.Success;
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}
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if (config.EnableUPnP)
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{
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@@ -124,31 +124,6 @@ namespace Barotrauma.Networking
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string clPackageName = inc.ReadString();
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string clPackageHash = inc.ReadString();
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if (clVersion != GameMain.Version.ToString())
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{
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inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(name + " couldn't join the server (wrong game version)", Color.Red);
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return;
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}
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if (clPackageName != GameMain.SelectedPackage.Name)
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{
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inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(name + " couldn't join the server (wrong content package name)", Color.Red);
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return;
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}
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if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
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{
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unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(name + " couldn't join the server (wrong content package hash)", Color.Red);
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return;
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}
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string clName = Client.SanitizeName(inc.ReadString());
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if (string.IsNullOrWhiteSpace(clName))
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{
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@@ -157,14 +132,39 @@ namespace Barotrauma.Networking
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unauthClient = null;
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return;
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}
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if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
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if (clVersion != GameMain.Version.ToString())
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{
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inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
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DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
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inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(clName + " couldn't join the server (wrong game version)", Color.Red);
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return;
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}
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if (!Client.IsValidName(name))
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if (clPackageName != GameMain.SelectedPackage.Name)
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{
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inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package name)", Color.Red);
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return;
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}
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if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
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{
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unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
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unauthenticatedClients.Remove(unauthClient);
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unauthClient = null;
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DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package hash)", Color.Red);
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return;
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}
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if (!whitelist.IsWhiteListed(clName, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
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{
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inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
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DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
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return;
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}
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if (!Client.IsValidName(clName))
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{
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unauthClient.Connection.Disconnect("Your name contains illegal symbols.");
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unauthenticatedClients.Remove(unauthClient);
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