- fixed server validating its own name instead of the name of a client who's logging in

- clients automatically reconnect to the server when the connection is lost and return back to server list if they fail to reconnect
- showing the error msg as a GUIMessageBox and returning to main menu if starting a server fails
This commit is contained in:
Regalis
2017-01-14 16:57:47 +02:00
parent fdbdf9638f
commit 6252db7928
3 changed files with 88 additions and 50 deletions

View File

@@ -163,10 +163,6 @@ namespace Barotrauma.Networking
updateInterval = new TimeSpan(0, 0, 0, 0, 150);
CoroutineManager.StartCoroutine(WaitForStartingInfo());
// Start the timer
//update.Start();
}
private bool RetryConnection(GUIButton button, object obj)
@@ -176,19 +172,18 @@ namespace Barotrauma.Networking
return true;
}
private bool SelectMainMenu(GUIButton button, object obj)
private bool ReturnToServerList(GUIButton button, object obj)
{
Disconnect();
Submarine.Unload();
GameMain.NetworkMember = null;
GameMain.MainMenuScreen.Select();
GameMain.MainMenuScreen.SelectTab(MainMenuScreen.Tab.LoadGame);
GameMain.ServerListScreen.Select();
return true;
}
private bool connectCancelled;
private bool CancelConnect(GUIButton button, object obj)
{
connectCancelled = true;
@@ -318,8 +313,9 @@ namespace Barotrauma.Networking
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string denyMessage = inc.ReadString();
new GUIMessageBox("Couldn't connect to server", denyMessage);
var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
connectCancelled = true;
}
@@ -329,7 +325,7 @@ namespace Barotrauma.Networking
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to server", e);
DebugConsole.ThrowError("Error while connecting to the server", e);
break;
}
@@ -360,7 +356,8 @@ namespace Barotrauma.Networking
{
string denyMessage = inc.ReadString();
new GUIMessageBox("Couldn't connect to server", denyMessage);
var cantConnectMsg = new GUIMessageBox("Couldn't connect to the server", denyMessage);
cantConnectMsg.Buttons[0].OnClicked += ReturnToServerList;
msgBox.Close(null, null);
connectCancelled = true;
@@ -415,13 +412,13 @@ namespace Barotrauma.Networking
if (client.ConnectionStatus != NetConnectionStatus.Connected)
{
var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to server.", new string[] { "Retry", "Cancel" });
var reconnect = new GUIMessageBox("CONNECTION FAILED", "Failed to connect to the server.", new string[] { "Retry", "Cancel" });
DebugConsole.NewMessage("Failed to connect to server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
DebugConsole.NewMessage("Failed to connect to the server - connection status: "+client.ConnectionStatus.ToString(), Color.Orange);
reconnect.Buttons[0].OnClicked += RetryConnection;
reconnect.Buttons[0].OnClicked += reconnect.Close;
reconnect.Buttons[1].OnClicked += SelectMainMenu;
reconnect.Buttons[1].OnClicked += ReturnToServerList;
reconnect.Buttons[1].OnClicked += reconnect.Close;
}
else
@@ -542,6 +539,27 @@ namespace Barotrauma.Networking
break;
}
break;
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus connectionStatus = (NetConnectionStatus)inc.ReadByte();
DebugConsole.NewMessage("Connection status changed: " + connectionStatus.ToString(), Color.Orange);
if (connectionStatus == NetConnectionStatus.Disconnected)
{
string disconnectMsg = inc.ReadString();
if (disconnectMsg == "The server has been shut down")
{
var msgBox = new GUIMessageBox("CONNECTION LOST", "The server has been shut down");
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
else if (reconnectBox == null)
{
reconnectBox = new GUIMessageBox("CONNECTION LOST", "You have been disconnected from the server. Reconnecting...", new string[0]);
connected = false;
ConnectToServer(serverIP);
}
}
break;
}
}
}

View File

@@ -137,6 +137,7 @@ namespace Barotrauma.Networking
private IEnumerable<object> StartServer(bool isPublic)
{
bool error = false;
try
{
Log("Starting the server...", Color.Cyan);
@@ -146,10 +147,29 @@ namespace Barotrauma.Networking
}
catch (Exception e)
{
Log("Error while starting the server ("+e.Message+")", Color.Red);
DebugConsole.ThrowError("Couldn't start the server", e);
Log("Error while starting the server (" + e.Message + ")", Color.Red);
System.Net.Sockets.SocketException socketException = e as System.Net.Sockets.SocketException;
if (socketException != null && socketException.SocketErrorCode == System.Net.Sockets.SocketError.AddressAlreadyInUse)
{
new GUIMessageBox("Starting the server failed", e.Message + ". Are you trying to run multiple servers on the same port?");
}
else
{
new GUIMessageBox("Starting the server failed", e.Message);
}
error = true;
}
if (error)
{
if (server != null) server.Shutdown("Error while starting the server");
GameMain.NetworkMember = null;
yield return CoroutineStatus.Success;
}
if (config.EnableUPnP)
{

View File

@@ -124,31 +124,6 @@ namespace Barotrauma.Networking
string clPackageName = inc.ReadString();
string clPackageHash = inc.ReadString();
if (clVersion != GameMain.Version.ToString())
{
inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong game version)", Color.Red);
return;
}
if (clPackageName != GameMain.SelectedPackage.Name)
{
inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package name)", Color.Red);
return;
}
if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
{
unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(name + " couldn't join the server (wrong content package hash)", Color.Red);
return;
}
string clName = Client.SanitizeName(inc.ReadString());
if (string.IsNullOrWhiteSpace(clName))
{
@@ -157,14 +132,39 @@ namespace Barotrauma.Networking
unauthClient = null;
return;
}
if (!whitelist.IsWhiteListed(name, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
if (clVersion != GameMain.Version.ToString())
{
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(name + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
inc.SenderConnection.Disconnect("Version " + GameMain.Version + " required to connect to the server (Your version: " + clVersion + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong game version)", Color.Red);
return;
}
if (!Client.IsValidName(name))
if (clPackageName != GameMain.SelectedPackage.Name)
{
inc.SenderConnection.Disconnect("Your content package (" + clPackageName + ") doesn't match the server's version (" + GameMain.SelectedPackage.Name + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package name)", Color.Red);
return;
}
if (clPackageHash != GameMain.SelectedPackage.MD5hash.Hash)
{
unauthClient.Connection.Disconnect("Your content package (MD5: " + clPackageHash + ") doesn't match the server's version (MD5: " + GameMain.SelectedPackage.MD5hash.Hash + ")");
unauthenticatedClients.Remove(unauthClient);
unauthClient = null;
DebugConsole.NewMessage(clName + " couldn't join the server (wrong content package hash)", Color.Red);
return;
}
if (!whitelist.IsWhiteListed(clName, inc.SenderConnection.RemoteEndPoint.Address.ToString()))
{
inc.SenderConnection.Disconnect("You're not in this server's whitelist.");
DebugConsole.NewMessage(clName + " (" + inc.SenderConnection.RemoteEndPoint.Address.ToString() + ") couldn't join the server (not in whitelist)", Color.Red);
return;
}
if (!Client.IsValidName(clName))
{
unauthClient.Connection.Disconnect("Your name contains illegal symbols.");
unauthenticatedClients.Remove(unauthClient);