This commit is contained in:
Regalis
2016-03-03 21:56:29 +02:00
2 changed files with 3 additions and 3 deletions

View File

@@ -642,7 +642,8 @@ namespace Barotrauma
body.ResetDynamics();
}
body.ApplyForce(buoyancy - body.LinearVelocity * volume);
CurrentHull.HandleItems(deltaTime, this);
if(CurrentHull != null)
CurrentHull.HandleItems(deltaTime, this);
//apply simple angular drag
body.ApplyTorque(body.AngularVelocity * volume * -0.05f);
}

View File

@@ -469,8 +469,7 @@ namespace Barotrauma
var uplift = -GameMain.World.Gravity*(forceFactor - body.body.LinearVelocity.Y*5);
body.body.FarseerBody.ApplyForce(uplift*deltaTime);
var gap =
ConnectedGaps.Where(i => i.Open > 0).OrderBy(i => Vector2.Distance(body.Position, i.Position)).FirstOrDefault();
var gap = ConnectedGaps.Where(i => i.Open > 0).OrderBy(i => i.LerpedFlowForce.Length()).FirstOrDefault();
if (gap == null || gap.LerpedFlowForce.Length() < 0)
return;
var pos = gap.Position - body.Position;