Small change to calculations.

This commit is contained in:
Sebastian Broberg
2016-03-03 20:55:20 +01:00
parent 63e5e75201
commit 0b7b52256b

View File

@@ -469,8 +469,7 @@ namespace Barotrauma
var uplift = -GameMain.World.Gravity*(forceFactor - body.body.LinearVelocity.Y*5);
body.body.FarseerBody.ApplyForce(uplift*deltaTime);
var gap =
ConnectedGaps.Where(i => i.Open > 0).OrderBy(i => Vector2.Distance(body.Position, i.Position)).FirstOrDefault();
var gap = ConnectedGaps.Where(i => i.Open > 0).OrderBy(i => i.LerpedFlowForce.Length()).FirstOrDefault();
if (gap == null || gap.LerpedFlowForce.Length() < 0)
return;
var pos = gap.Position - body.Position;