- Moved character nametag visibility culling to the update method (doesn't make sense for the update rate to be tied to rendering framerate).
- Name tags on characters that are outside the camera view are automatically hidden to avoid the costly visibility checks. - If the controlled character or the target has no head, the visibility check is done based on the position of the torso. - Fixed sub->outside visibility checks. - Fixed invalid attributes in the flashlight config.
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@@ -247,7 +247,7 @@
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<Body width="27" height="10" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand,Face" holdpos="30,-15" aimpos="100,0" handle1="-13" handle2="-13">
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<Holdable slots="Any,RightHand,LeftHand,Face" holdpos="30,-15" aimpos="100,0" handle1="-13,0" handle2="-13,0">
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<StatusEffect type="OnActive" target="Contained" Condition="-0.2"/>
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</Holdable>
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