Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning
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@@ -67,10 +67,12 @@ namespace Barotrauma
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if (Character.Controlled!=null)
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{
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cam.Position = Character.Controlled.WorldPosition;
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cam.UpdateTransform();
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}
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else if (Submarine.MainSub != null)
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{
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cam.Position = Submarine.MainSub.WorldPosition;
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cam.UpdateTransform();
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}
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foreach (MapEntity entity in MapEntity.mapEntityList)
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