Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning
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@@ -294,7 +294,7 @@ namespace Barotrauma
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if (spawnedCharacter != null && GameMain.Server != null)
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{
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spawnedCharacter.SpawnedMidRound = true;
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Entity.Spawner.AddToSpawnedList(spawnedCharacter);
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}
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break;
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