Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning

This commit is contained in:
Regalis
2016-10-12 19:25:01 +03:00
parent ac3539da63
commit 60b36e020c
12 changed files with 227 additions and 181 deletions

View File

@@ -294,7 +294,7 @@ namespace Barotrauma
if (spawnedCharacter != null && GameMain.Server != null)
{
spawnedCharacter.SpawnedMidRound = true;
Entity.Spawner.AddToSpawnedList(spawnedCharacter);
}
break;