hook merge + hook wrappers

This commit is contained in:
Oiltanker
2022-04-13 01:34:38 +03:00
parent 1e6ac68e86
commit 5d06df437e
40 changed files with 539 additions and 284 deletions
@@ -1201,7 +1201,7 @@ namespace Barotrauma
{
if (entity is Item item)
{
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + item.Prefab.Identifier, this, deltaTime, entity, targets, worldPosition));
if (result.Bool())
return;
@@ -1209,7 +1209,7 @@ namespace Barotrauma
if (entity is Character character)
{
var result = new LuaResult(GameMain.LuaCs.hook.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("statusEffect.apply." + character.SpeciesName, this, deltaTime, entity, targets, worldPosition));
if (result.Bool())
return;
@@ -1218,7 +1218,7 @@ namespace Barotrauma
foreach (string luaHooks in luaHook)
{
var result = new LuaResult(GameMain.LuaCs.hook.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call(luaHooks, this, deltaTime, entity, targets, worldPosition));
if (result.Bool())
return;