hook merge + hook wrappers

This commit is contained in:
Oiltanker
2022-04-13 01:34:38 +03:00
parent 1e6ac68e86
commit 5d06df437e
40 changed files with 539 additions and 284 deletions
@@ -388,7 +388,7 @@ namespace Barotrauma
AdditionStrength -= amount;
}
#if SERVER
GameMain.LuaCs.hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
GameMain.LuaCs.HookBase.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime });
#endif
}
@@ -308,7 +308,7 @@ namespace Barotrauma
if (client != null)
{
GameMain.Server.SetClientCharacter(client, husk);
GameMain.LuaCs.hook.Call("husk.clientControlHusk", new object[] { client, husk });
GameMain.LuaCs.HookBase.Call("husk.clientControlHusk", new object[] { client, husk });
}
#else
if (!character.IsRemotelyControlled && character == Character.Controlled)
@@ -541,7 +541,7 @@ namespace Barotrauma
return;
}
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyDamage", new object[] { this, attackResult, hitLimb, allowStacking }));
if (should.Bool())
return;
@@ -674,7 +674,7 @@ namespace Barotrauma
}
}
var should = new LuaResult(GameMain.LuaCs.hook.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("character.applyAffliction", new object[] { this, limbHealth, newAffliction, allowStacking }));
if (should.Bool())
return;