hook merge + hook wrappers
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@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
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ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
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ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
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{
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var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("canUseVoiceRadio", new object[] { sender, recipient }));
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if (!should.IsNull())
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return should.Bool();
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@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
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if (recipientRadio.CanReceive(senderRadio)) { return true; }
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}
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var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
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var should2 = new LuaResult(GameMain.LuaCs.HookBase.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
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float range = 1.0f;
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if (!should2.IsNull())
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