hook merge + hook wrappers

This commit is contained in:
Oiltanker
2022-04-13 01:34:38 +03:00
parent 1e6ac68e86
commit 5d06df437e
40 changed files with 539 additions and 284 deletions
@@ -133,7 +133,7 @@ namespace Barotrauma.Networking
return;
}
var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", txt, c, type));
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", txt, c, type));
if (should.Bool())
{
@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
}
GameMain.LuaCs.hook.Call("clientConnected", newClient);
GameMain.LuaCs.HookBase.Call("clientConnected", newClient);
SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
outmsg.Write(LastClientListUpdateID);
GameMain.LuaCs.hook.Call("writeClientList", c, outmsg);
GameMain.LuaCs.HookBase.Call("writeClientList", c, outmsg);
outmsg.Write((byte)connectedClients.Count);
foreach (Client client in connectedClients)
@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
AssignJobs(teamClients);
var result = new LuaResult(GameMain.LuaCs.hook.Call("jobsAssigned"));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("jobsAssigned"));
List<CharacterInfo> characterInfos = new List<CharacterInfo>();
foreach (Client client in teamClients)
@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
roundStartTime = DateTime.Now;
GameMain.LuaCs.hook.Call("roundStart");
GameMain.LuaCs.HookBase.Call("roundStart");
startGameCoroutine = null;
yield return CoroutineStatus.Success;
@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
Log("Ending the round...", ServerLog.MessageType.ServerMessage);
}
GameMain.LuaCs.hook.Call("roundEnd");
GameMain.LuaCs.HookBase.Call("roundEnd");
string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
@@ -2697,7 +2697,7 @@ namespace Barotrauma.Networking
newName = Client.SanitizeName(newName);
if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
var result = new LuaResult(GameMain.LuaCs.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("tryChangeClientName", c, newName, newJob, newTeam));
if (!result.IsNull())
{
@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
{
if (client == null) return;
GameMain.LuaCs.hook.Call("clientDisconnected", client);
GameMain.LuaCs.HookBase.Call("clientDisconnected", client);
if (gameStarted && client.Character != null)
{
@@ -3142,7 +3142,7 @@ namespace Barotrauma.Networking
var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
var should = new LuaResult(GameMain.LuaCs.hook.Call("modifyChatMessage", hookChatMsg, senderRadio));
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("modifyChatMessage", hookChatMsg, senderRadio));
if (should.Bool())
return;
@@ -3874,7 +3874,7 @@ namespace Barotrauma.Networking
{
if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
GameMain.LuaCs?.hook?.Call("serverLog", line, messageType);
GameMain.LuaCs?.HookBase?.Call("serverLog", line, messageType);
GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
@@ -184,7 +184,7 @@ namespace Barotrauma.Networking
var skipDeny = false;
{
var result = new LuaResult(GameMain.LuaCs.hook.Call("lidgren.handleConnection", inc));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("lidgren.handleConnection", inc));
if (!result.IsNull()) {
if (result.Bool()) skipDeny = true;
else return;
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
protected void UpdatePendingClient(PendingClient pendingClient)
{
var result = new LuaResult(GameMain.LuaCs.hook.Call("handlePendingClient", pendingClient));
var result = new LuaResult(GameMain.LuaCs.HookBase.Call("handlePendingClient", pendingClient));
if (result.Bool())
goto ignore;
@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
{
var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
var should = new LuaResult(GameMain.LuaCs.HookBase.Call("canUseVoiceRadio", new object[] { sender, recipient }));
if (!should.IsNull())
return should.Bool();
@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
if (recipientRadio.CanReceive(senderRadio)) { return true; }
}
var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
var should2 = new LuaResult(GameMain.LuaCs.HookBase.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
float range = 1.0f;
if (!should2.IsNull())