hook merge + hook wrappers
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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GameMain.LuaCs.hook.Call("characterDeath", this,causeOfDeathAffliction);
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GameMain.LuaCs.HookBase.Call("characterDeath", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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@@ -1293,7 +1293,7 @@ namespace Barotrauma
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}
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catch (Exception e)
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{
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GameMain.LuaCs.HandleLuaException(e);
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GameMain.LuaCs.HandleException(e);
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return;
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}
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@@ -348,7 +348,7 @@ namespace Barotrauma
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.LuaCs.Update();
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GameMain.LuaCs.hook.Call("think", new object[] { });
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GameMain.LuaCs.HookBase.Call("think", new object[] { });
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performanceCounterTimer.Stop();
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LuaTimer.LastUpdateTime = performanceCounterTimer.ElapsedMilliseconds;
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performanceCounterTimer.Reset();
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@@ -133,7 +133,7 @@ namespace Barotrauma.Networking
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return;
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}
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var should = new LuaResult(GameMain.LuaCs.hook.Call("chatMessage", txt, c, type));
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("chatMessage", txt, c, type));
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if (should.Bool())
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{
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@@ -290,7 +290,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.hook.Call("clientConnected", newClient);
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GameMain.LuaCs.HookBase.Call("clientConnected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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@@ -1804,7 +1804,7 @@ namespace Barotrauma.Networking
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outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
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outmsg.Write(LastClientListUpdateID);
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GameMain.LuaCs.hook.Call("writeClientList", c, outmsg);
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GameMain.LuaCs.HookBase.Call("writeClientList", c, outmsg);
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outmsg.Write((byte)connectedClients.Count);
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foreach (Client client in connectedClients)
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@@ -2251,7 +2251,7 @@ namespace Barotrauma.Networking
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AssignJobs(teamClients);
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var result = new LuaResult(GameMain.LuaCs.hook.Call("jobsAssigned"));
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("jobsAssigned"));
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List<CharacterInfo> characterInfos = new List<CharacterInfo>();
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foreach (Client client in teamClients)
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@@ -2455,7 +2455,7 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.LuaCs.hook.Call("roundStart");
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GameMain.LuaCs.HookBase.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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@@ -2586,7 +2586,7 @@ namespace Barotrauma.Networking
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Log("Ending the round...", ServerLog.MessageType.ServerMessage);
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}
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GameMain.LuaCs.hook.Call("roundEnd");
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GameMain.LuaCs.HookBase.Call("roundEnd");
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string endMessage = TextManager.FormatServerMessage("RoundSummaryRoundHasEnded");
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@@ -2697,7 +2697,7 @@ namespace Barotrauma.Networking
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newName = Client.SanitizeName(newName);
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if (newName == c.Name && newJob == c.PreferredJob && newTeam == c.PreferredTeam) { return false; }
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var result = new LuaResult(GameMain.LuaCs.hook.Call("tryChangeClientName", c, newName, newJob, newTeam));
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("tryChangeClientName", c, newName, newJob, newTeam));
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if (!result.IsNull())
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{
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@@ -2892,7 +2892,7 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.hook.Call("clientDisconnected", client);
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GameMain.LuaCs.HookBase.Call("clientDisconnected", client);
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if (gameStarted && client.Character != null)
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{
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@@ -3142,7 +3142,7 @@ namespace Barotrauma.Networking
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = new LuaResult(GameMain.LuaCs.hook.Call("modifyChatMessage", hookChatMsg, senderRadio));
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("modifyChatMessage", hookChatMsg, senderRadio));
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if (should.Bool())
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return;
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@@ -3874,7 +3874,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.hook?.Call("serverLog", line, messageType);
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GameMain.LuaCs?.HookBase?.Call("serverLog", line, messageType);
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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+1
-1
@@ -184,7 +184,7 @@ namespace Barotrauma.Networking
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var skipDeny = false;
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{
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var result = new LuaResult(GameMain.LuaCs.hook.Call("lidgren.handleConnection", inc));
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("lidgren.handleConnection", inc));
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if (!result.IsNull()) {
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if (result.Bool()) skipDeny = true;
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else return;
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+1
-1
@@ -206,7 +206,7 @@ namespace Barotrauma.Networking
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protected void UpdatePendingClient(PendingClient pendingClient)
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{
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var result = new LuaResult(GameMain.LuaCs.hook.Call("handlePendingClient", pendingClient));
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("handlePendingClient", pendingClient));
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if (result.Bool())
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goto ignore;
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@@ -94,7 +94,7 @@ namespace Barotrauma.Networking
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ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
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ChatMessage.CanUseRadio(recipient.Character, out WifiComponent recipientRadio))
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{
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var should = new LuaResult(GameMain.LuaCs.hook.Call("canUseVoiceRadio", new object[] { sender, recipient }));
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var should = new LuaResult(GameMain.LuaCs.HookBase.Call("canUseVoiceRadio", new object[] { sender, recipient }));
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if (!should.IsNull())
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return should.Bool();
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@@ -102,7 +102,7 @@ namespace Barotrauma.Networking
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if (recipientRadio.CanReceive(senderRadio)) { return true; }
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}
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var should2 = new LuaResult(GameMain.LuaCs.hook.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
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var should2 = new LuaResult(GameMain.LuaCs.HookBase.Call("changeLocalVoiceRange", new object[] { sender, recipient }));
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float range = 1.0f;
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if (!should2.IsNull())
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@@ -92,7 +92,7 @@ namespace Barotrauma
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var traitorCandidates = new List<Tuple<Client, Character>>();
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foreach (Client c in server.ConnectedClients)
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{
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var result = new LuaResult(GameMain.LuaCs.hook.Call("traitor.findTraitorCandidate", new object[] { c, team }));
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var result = new LuaResult(GameMain.LuaCs.HookBase.Call("traitor.findTraitorCandidate", new object[] { c, team }));
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if (result.Bool())
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{
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traitorCandidates.Add(Tuple.Create(c, c.Character));
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@@ -234,7 +234,7 @@ namespace Barotrauma
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foreach (var traitor in Traitors.Values)
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{
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traitor.Greet(server, CodeWords, CodeResponse, message => pendingMessages[traitor].Add(message));
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GameMain.LuaCs.hook.Call("traitor.traitorAssigned", new object[] { traitor });
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GameMain.LuaCs.HookBase.Call("traitor.traitorAssigned", new object[] { traitor });
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}
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pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message, Identifier)));
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pendingMessages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message, Identifier)));
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