diff --git a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs index fe3acb274..5acf0fbad 100644 --- a/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.1.10")] -[assembly: AssemblyFileVersion("0.8.1.10")] +[assembly: AssemblyVersion("0.8.1.11")] +[assembly: AssemblyFileVersion("0.8.1.11")] diff --git a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs index 1cfb0fad4..09ad2201a 100644 --- a/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs +++ b/Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs @@ -31,5 +31,5 @@ using System.Runtime.InteropServices; // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.8.1.10")] -[assembly: AssemblyFileVersion("0.8.1.10")] +[assembly: AssemblyVersion("0.8.1.11")] +[assembly: AssemblyFileVersion("0.8.1.11")] diff --git a/Barotrauma/BarotraumaShared/changelog.txt b/Barotrauma/BarotraumaShared/changelog.txt index 2263709ac..1af885e24 100644 --- a/Barotrauma/BarotraumaShared/changelog.txt +++ b/Barotrauma/BarotraumaShared/changelog.txt @@ -1,3 +1,35 @@ +--------------------------------------------------------------------------------------------------------- +v0.8.1.11 +--------------------------------------------------------------------------------------------------------- + +Networking fixes: + - More error logging to diagnose "unknown object header" errors. + - Fixed output inventory of fabricators and deconstructors not being synced between clients. + - Fixed servers failing to write network events for wires with an excessive number of nodes, causing + clients to get kicked due to desync. + - Fixed client-side error messages when respawning without a respawn shuttle. + - Fixed some issues in inventory and connection panel syncing when joining mid-round. + - Fixed fabricated items always appearing to be in full condition client-side (e.g. oxygen tanks which + should be empty after being fabricated). + - Fixed attachable items dropping on the ground client-side when deattaching them (but still staying + in the inventory of the character detaching them). + - Fixed items occasionally dropping instead of being moved to another inventory client-side. + - The "traitorlist" command is usable by clients who have the permission to use it. + +Misc bugfixes: + - Fixed characters occasionally going inside/through obstacle when leaving a submarine that's right + next to another submarine or a level wall. + - More physics error checks and logging. + - Railgun controllers can be used over wifi components. + - Characters attach items to the walls at the position of their hand, not at the center of the body. + - Wifi components can't communicate with the enemy sub in combat missions. + - Fixed the previously selected location staying selected but start button staying disabled when + returning to the lobby screen in the single player campaign. Made it impossible to progress without + restarting if there were no other selectable locations. + - Fixed holdable components reverting their RequiredItems back to the prefab values during loading. + - Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub. + - Fixed artifacts occasionally spawning under the sea floor. + --------------------------------------------------------------------------------------------------------- v0.8.1.10 ---------------------------------------------------------------------------------------------------------