Readded spam filter
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@@ -134,23 +134,65 @@ namespace Barotrauma.Networking
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msg.Write(Text);
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}
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static public void ServerRead(NetIncomingMessage msg, Client c)
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public static void ServerRead(NetIncomingMessage msg, Client c)
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{
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UInt16 ID = msg.ReadUInt16();
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string txt = msg.ReadString();
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if (txt.Length > MaxLength)
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{
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txt = txt.Substring(0, MaxLength);
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}
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if (NetIdUtils.IdMoreRecent(ID, c.lastSentChatMsgID))
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if (!NetIdUtils.IdMoreRecent(ID, c.lastSentChatMsgID)) return;
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c.lastSentChatMessages.Add(txt);
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if (c.lastSentChatMessages.Count > 10)
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{
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//this chat message is new to the server
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GameMain.Server.SendChatMessage(txt, null, c);
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//GameMain.Server.AddChatMessage(txt, ChatMessageType.Default, c.name);
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c.lastSentChatMsgID = ID;
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c.lastSentChatMessages.RemoveRange(0, c.lastSentChatMessages.Count-10);
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}
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c.lastSentChatMsgID = ID;
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//SPAM FILTER
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if (c.ChatSpamTimer > 0.0f)
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{
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//player has already been spamming, stop again
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ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
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c.ChatSpamTimer = 10.0f;
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GameMain.Server.SendChatMessage(denyMsg, c);
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return;
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}
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float similarity = 0.0f;
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for (int i = 0; i < c.lastSentChatMessages.Count; i++)
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{
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float closeFactor = 1.0f / (c.lastSentChatMessages.Count - i);
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int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.lastSentChatMessages[i]);
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similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f);
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}
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if (similarity + c.ChatSpamSpeed > 5.0f)
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{
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c.ChatSpamCount++;
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if (c.ChatSpamCount > 3)
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{
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//kick for spamming too much
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GameMain.Server.KickClient(c);
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}
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else
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{
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ChatMessage denyMsg = ChatMessage.Create("", "You have been blocked by the spam filter. Try again after 10 seconds.", ChatMessageType.Server, null);
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c.ChatSpamTimer = 10.0f;
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GameMain.Server.SendChatMessage(denyMsg, c);
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}
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return;
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}
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c.ChatSpamSpeed += similarity;
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GameMain.Server.SendChatMessage(txt, null, c);
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}
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public void ServerWrite(NetOutgoingMessage msg, Client c)
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@@ -39,6 +39,10 @@ namespace Barotrauma.Networking
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public List<ChatMessage> chatMsgQueue = new List<ChatMessage>();
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public UInt16 lastChatMsgQueueID;
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//latest chat messages sent by this client
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public List<string> lastSentChatMessages = new List<string>();
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public float ChatSpamSpeed;
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public float ChatSpamTimer;
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public int ChatSpamCount;
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@@ -1451,7 +1451,17 @@ namespace Barotrauma.Networking
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if (c.Character == null || !c.inGame) continue;
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}
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}
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public void SendChatMessage(ChatMessage msg, Client recipient)
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{
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msg.NetStateID = recipient.chatMsgQueue.Count > 0 ?
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(ushort)(recipient.chatMsgQueue.Last().NetStateID + 1) :
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(ushort)(recipient.lastRecvChatMsgID + 1);
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recipient.chatMsgQueue.Add(msg);
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recipient.lastChatMsgQueueID = msg.NetStateID;
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}
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/// <summary>
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/// Add the message to the chatbox and pass it to all clients who can receive it
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/// </summary>
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@@ -1628,13 +1638,8 @@ namespace Barotrauma.Networking
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modifiedMessage,
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(ChatMessageType)type,
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senderCharacter);
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chatMsg.NetStateID = client.chatMsgQueue.Count > 0 ?
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(ushort)(client.chatMsgQueue.Last().NetStateID + 1) :
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(ushort)(client.lastRecvChatMsgID + 1);
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client.chatMsgQueue.Add(chatMsg);
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client.lastChatMsgQueueID = chatMsg.NetStateID;
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SendChatMessage(chatMsg, client);
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}
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string myReceivedMessage = message;
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