v0.6.0.0
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@@ -19,7 +19,7 @@
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<limb id = "1" width="16" height="103">
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<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
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<attack range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" torque="80" targetforce="-50"/>
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<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
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</limb>
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<!-- body -->
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Binary file not shown.
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Before Width: | Height: | Size: 169 KiB After Width: | Height: | Size: 262 KiB |
@@ -9,7 +9,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2016")]
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[assembly: AssemblyCopyright("Copyright © Undertow Games 2017")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.3.600")]
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[assembly: AssemblyFileVersion("0.5.3.600")]
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[assembly: AssemblyVersion("0.6.0.0")]
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[assembly: AssemblyFileVersion("0.6.0.0")]
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@@ -28,6 +28,7 @@ Items:
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- texts in labels can be resized
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- alien weapons can be used as railgun ammo
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- nerfed oxygen and welding fuel tank explosions
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- buttons created in fabricators work now
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Submarine editor:
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- items/structures that have been copy-pasted from another submarine don't disappear when saving and
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@@ -37,6 +38,7 @@ Submarine editor:
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- "are you sure" prompt when trying to delete subs
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- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
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the item selection menu is opened)
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- fixed crashes when switching to character or wiring mode after copypasting waypoints
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Misc:
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- background ice formations with a parallax effect
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@@ -46,6 +48,7 @@ Misc:
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- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
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- heal and revive commands can also be used on other characters than the controlled one
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- fixed fires occasionally causing incorrect sound clips to loop continuously
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- AI controlled crew members are better at avoiding hazards such as water and fire
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- swimming animation fix: characters don't swim with their legs extended up over their shoulders
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after a sharp turn
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