Windows-specific fixes #2

This commit is contained in:
juanjp600
2017-12-25 16:29:32 -03:00
parent 905a8dcbe9
commit 44d096d20c
@@ -230,20 +230,6 @@
<Compile Include="Source\Utils\TextureLoader.cs" />
<Compile Include="Source\Utils\ToolBox.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\NuGet\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Reference Include="System.Xml.Linq" />
<Reference Include="RestSharp">
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
</Reference>
</ItemGroup>
<Choose>
<When Condition=" '$(Configuration)'=='ReleaseWindows' Or '$(Configuration)'=='DebugWindows' ">
<ItemGroup>
@@ -253,6 +239,18 @@
<Reference Include="SharpDX">
<HintPath>..\..\Libraries\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\NuGet\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Reference Include="System.Xml.Linq" />
<Reference Include="RestSharp">
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
</Reference>
</ItemGroup>
</When>
<When Condition=" '$(Configuration)'=='ReleaseLinux' Or '$(Configuration)'=='DebugLinux' ">
@@ -260,6 +258,18 @@
<Reference Include="MonoGame.Framework.DesktopGL">
<HintPath>..\..\Libraries\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Libraries\NuGet\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Reference Include="System.Xml.Linq" />
<Reference Include="RestSharp">
<HintPath>..\..\Libraries\NuGet\RestSharp.105.2.3\lib\net45\RestSharp.dll</HintPath>
</Reference>
</ItemGroup>
</When>
</Choose>
@@ -306,10 +316,6 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
<Name>Farseer Physics MonoGame</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.csproj">
<Project>{3b8f9edb-6e5e-450c-abc2-ec49075d0b50}</Project>
<Name>Hyper.ComponentModel</Name>
@@ -322,6 +328,10 @@
<Project>{c293db32-fa42-486d-b128-5a12522fae4e}</Project>
<Name>SharpFont</Name>
</ProjectReference>
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
<Project>{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}</Project>
<Name>Farseer Physics MonoGame</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />