[Milestone] PackageManagementService completed.
- ContentPackageInfoLookup Service completed. - Implemented ModConfigService.cs - Implemented some of the resource processors.
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using Microsoft.Xna.Framework;
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namespace Barotrauma.LuaCs.Configuration;
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public record DisplayableData : IDisplayableData
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{
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public string InternalName { get; init; }
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public ContentPackage OwnerPackage { get; init; }
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public string FallbackPackageName { get; init; }
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public string DisplayName { get; init; }
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public string DisplayModName { get; init; }
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public string DisplayCategory { get; init; }
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public string Tooltip { get; init; }
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public string ImageIcon { get; init; }
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public Point IconResolution { get; init; }
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public bool ShowWhenNotLoaded { get; init; }
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public string Description { get; init; }
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}
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-6
@@ -1,6 +0,0 @@
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using Barotrauma.LuaCs.Configuration;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs.Configuration;
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public partial interface IConfigBase : IDisplayableData, IDisplayableInitialize { }
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@@ -1,63 +0,0 @@
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using System.Numerics;
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using Barotrauma.LuaCs.Data;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.LuaCs.Configuration;
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/// <summary>
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/// Contains the Display Data for use with Menus.
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/// </summary>
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public interface IDisplayableData : IDataInfo
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{
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/// <summary>
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/// The name to display in GUIs and Menus.
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/// </summary>
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string DisplayName { get; }
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/// <summary>
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/// The mod name to display in GUIs and Menus.
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/// </summary>
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string DisplayModName { get; }
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/// <summary>
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/// Category this instance falls under. Used by menus when filtering by category.
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/// </summary>
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string DisplayCategory { get; }
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/// <summary>
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/// The tooltip shown on hover.
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/// </summary>
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string Tooltip { get; }
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/// <summary>
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/// The fully qualified filepath to the image icon for this config.
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/// </summary>
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string ImageIcon { get; }
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/// <summary>
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/// Required if ImageIcon is set. X,Y resolution of the image.
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/// </summary>
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Point IconResolution { get; }
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/// <summary>
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/// Whether to show the entry in the menu when not loaded.
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/// </summary>
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bool ShowWhenNotLoaded { get; }
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/// <summary>
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/// What does this setting do?
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/// </summary>
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string Description { get; }
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}
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public interface IDisplayableInitialize
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{
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void Initialize(IDisplayableData values);
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// copy this as needed
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/*public void Initialize(IDisplayableData values)
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{
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this.InternalName = values.InternalName;
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this.OwnerPackage = values.OwnerPackage;
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this.DisplayName = values.DisplayName;
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this.DisplayModName = values.DisplayModName;
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this.DisplayCategory = values.DisplayCategory;
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this.Tooltip = values.Tooltip;
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this.ImageIcon = values.ImageIcon;
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this.IconResolution = values.IconResolution;
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this.ShowWhenNotLoaded = values.ShowWhenNotLoaded;
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}*/
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}
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