Details: - Assembly Mgmt Service for loading now a separate interface, not intended for normal use. - Assembly Loader work; implemented custom dictionary key and table. - Assembly loading work. - EventService completed. - Moved assembly extensions to ModUtils.cs - Work to event service. NetworkService work - Added ImpromptuInterfaces package. - Networking Service work to support NetVars - Event Service - Added assemblies references package for script compilation. Updated Roslyn version for compatibility. - Package Loading work. Swap Harmony to HarmonyX - More refactor conversion to FluentResults. - Updated StylesService to return Results. - Refactor of PackageService partially complete. - Made IService.Reset() required to return a Result. - Moved plugin/assembly related code to their own folder (same namespace). - Updated interfaces to reflect the use of Result<T>. - Partial refactor, incomplete. - Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code. - Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs). - Reapplied old branch changes.
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using System.Numerics;
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using Barotrauma.LuaCs.Data;
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using Microsoft.Xna.Framework;
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namespace Barotrauma.LuaCs.Configuration;
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/// <summary>
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/// Contains the Display Data for use with Menus.
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/// </summary>
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public interface IDisplayableData : IDataInfo
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{
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/// <summary>
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/// The name to display in GUIs and Menus.
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/// </summary>
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string DisplayName { get; }
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/// <summary>
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/// The mod name to display in GUIs and Menus.
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/// </summary>
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string DisplayModName { get; }
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/// <summary>
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/// Category this instance falls under. Used by menus when filtering by category.
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/// </summary>
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string DisplayCategory { get; }
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/// <summary>
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/// The tooltip shown on hover.
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/// </summary>
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string Tooltip { get; }
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/// <summary>
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/// The fully qualified filepath to the image icon for this config.
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/// </summary>
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string ImageIcon { get; }
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/// <summary>
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/// Required if ImageIcon is set. X,Y resolution of the image.
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/// </summary>
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Point IconResolution { get; }
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/// <summary>
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/// Whether to show the entry in the menu when not loaded.
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/// </summary>
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bool ShowWhenNotLoaded { get; }
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/// <summary>
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/// What does this setting do?
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/// </summary>
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string Description { get; }
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}
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public interface IDisplayableInitialize
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{
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void Initialize(IDisplayableData values);
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// copy this as needed
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/*public void Initialize(IDisplayableData values)
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{
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this.InternalName = values.InternalName;
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this.OwnerPackage = values.OwnerPackage;
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this.DisplayName = values.DisplayName;
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this.DisplayModName = values.DisplayModName;
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this.DisplayCategory = values.DisplayCategory;
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this.Tooltip = values.Tooltip;
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this.ImageIcon = values.ImageIcon;
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this.IconResolution = values.IconResolution;
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this.ShowWhenNotLoaded = values.ShowWhenNotLoaded;
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}*/
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}
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