Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/NetworkMember.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
This commit is contained in:
Regalis
2017-05-01 19:25:07 +03:00
17 changed files with 94 additions and 122 deletions

View File

@@ -193,10 +193,10 @@ namespace Barotrauma
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
catButton.UserData = i;
catButton.OnClicked = SelectTab;
y+=25;
y += 25;
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 10.0f);
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 20.0f);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
@@ -1103,7 +1103,7 @@ namespace Barotrauma
//-------------------- HUD -----------------------------
spriteBatch.Begin();
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
if (Submarine.MainSub != null)
{